Stuck In Love Looks Like a RomCom

Stuck in Love

You know that RomCom where the older man is still in love with but has to learn to appreciate his ex, and the younger generation in the movie are just learning about what love is and what it really means?

Yeah, you’ve probably seen this movie before. The thing about this movie is that it’s the type that can be truly awful but it can also be really good. Hopefully it falls into the latter category.

Everything Wrong With The Dark Knight

The Dark Knight

CinemaSins already [pointed out all the things wrong with Simon’s favourite Christopher Nolan Film](https://awesomefriday.ca/2013/02/awesome-everything-wrong-with-inception/) so it’s only fitting they’d do one of mine.

It’s amazing how many little things you’ll let slide in a well executed film. There are holes you could drive a bus through in The Dark Knight however it was great and The Dark Knight Rises was not so much.

Rapturepalooza Red Band Trailer Looks Terrible

Rapturepalooza Ok this is bad.

There’s no other word for it. Oh, wait, there is: _god awful_. Ok that’s two words, sue me.

The basic set up of this film is that The Rapture has happened, Craig Robinson is the Anti-Christ, and Anna Kendrick is humanity’s best hope. That sounds like it could be amazing, but this trailer seems to indicate that the movie goes for every stupid joke it can and that none of them are funny.

And then Ken Jeong shows up at the end, clearly as God, which means we’ll have to put up with Ken Jeong being Ken Jeong. Which, in case you can’t tell, I’m tired of.

So basically, this movie sounds like it could have been amazing but looks like it’s going to be shite. Maybe it’s just a poorly made trailer though. Maybe.

Watch now and decide for yourself.

Ridley Scott to Produce Short films for Machinima

Ridley Scott

[Dave Trumbore writing for Collider](http://collider.com/ridley-scott-sci-fi-short-films/)

> Ridley Scott…only on Machinima! The longtime director of such sci-fi greats as Alien and Blade Runner will now set his sights on smaller fare with a series of web shorts. Scott, his commercials production company RSA and Machinima will team up to produce 12 short sci-fi films with the possibility of developing features from them. While Scott, now 75, is revisiting new visions of his earliest feature successes, he’ll stay out of the director’s chair for these shorts, sticking to executive producer status only.

Yes, this is slightly old news now, but it’s still worth spreading. Machinima has put out some great stuff lately (anyone who hasn’t seen _Halo 4: Forward Unto Dawn_ needs to [take a time out and go watch it now](http://www.youtube.com/playlist?list=PLbX5s9tyTEFboBuPReykPblf3XPitNexf) even if you’re not a fan of Halo itself) and Ridley Scott is, well, he’s Ridley Scott. Not only that but he’s got some pretty high calibre directorial talent working with him at RSA.

So basically, I can’t wait to see what they come up with!

Despicable Me 2 Trailer #3

Despicable Me 2

Despicable Me was cute and funny and made some money, therefor it has a sequel upcoming. That’s really all I have to say. The trailer shows so very little, just a basic plot set up, that it’s hard to gauge anything by it other than that it does honestly _look_ shiny.

Halo 4: From Beginning To End

As you may or may not know, I am a teacher and father of a two-year-old boy. This means that I spend the whole day essentially as other people’s property – either teaching the structure of a language contorted by the Normans, Celts, Vikings and Shakespeare, or running around saying things like “DON’T eat the jigsaw” or the classic “PLEASE STOP HITTING THE DOG WITH THE KIWI” (true story). As a result, my decades old gaming habit (addiction?) has taken a real battering. I realised that when I fell asleep, exhausted, in the middle of an intense virtual firefight, thumb still pushing my avatar into a wall as dreams took hold, my traditional gaming window had ceased to be viable.

This has lead to my backlog of unfinished titles growing to huge proportions, even necessitating the creation of an Evernote list just to keep on top of it. However, sometimes the Universe synchronises and I get the rarest of rare opportunities – a day off, in my apartment, with my son elsewhere and no work to be done. These cannot be squandered. So, today, I’m treating myself. The reading chair has been moved and has temporarily become the gaming chair, and in front of me I have *Halo 4* installing on my Xbox 360. I’m going to play the whole damn thing, from beginning to end, and update this article as I go.

I think this might be the last hurrah for the old 360. I started transitioning over to the PS3 early last year when my Live account ran out and I’ve barely used it in the last six months. I think later this week it’ll go on Craigslist while it’s got any kind of value before its successor emerges in April. How fitting, then, that *Halo 4* will be its swansong. I bought my first Xbox to play *Halo* and my first 360 for *Halo 3*, so this would be a fine send-off. I hope. The *Halo* fanboy in me is a little apprehensive, but there’s only one way to find out.

Here. We. Go!

9:43am – After the frustration of Heroic at Matt’s house, this is the first game I’m choosing to play on Normal. Hope it’s not too easy.

9:48am – Certainly is very shiny.

9:52am – Chief OF Duty. FFS. QTEs have *no* place in *Halo*.

10:10am – Nice prologue, but I hope Cortana doesn’t spend the next five hours telling me *exactly* what I need to do at all times. Tearing through Covenant with the BR and Magnum never gets old, though.

10:21am – “The whole ship was destroyed in the crash, but these Warthogs…they’re fine”.

10.35am – Either the Magnum is (still) ridiculously overpowered or the Covenant weapons feel incredibly weak. Either way, being forced to use a Storm Rifle is draining my fun and motivation already, which probably doesn’t bode well…

10:42am – The Forerunner architecture is beautiful, though. All tall and *Tron*-shiny. Becoming much more attracted to games with nice architecture, makes a big difference.

10:50am – To be fair, if I were to design an AI avatar, I’d probably make it a shapely brunette in a sparkly spandex suit, too.

10:54am – Feels like an attempt at a Best Of up to now. Crashing onto alien land, hunting Elites through lush green hills, Warthog sliding, bridge cross…check, check, check.

11:02am – And then there was the time where an Elite hijacked my Banshee then flew it straight into a wall and didn’t move. Then another one followed suit. Definitely finding some differences with the enemy AI compared to the flawless previous games’ performance.

11:08am – I’ve always been a lover of the solid AA games, and quite miss how they’re not really made any more, but it’s always nice to see the result of when an AAA game has *all* the money thrown at it. Some great artists at 343 Industries, that’s for sure. I just hope the story matches the artistic beauty. As someone who’s deeply involved in writing and language, a well-told story is what elevates anything to greatness.

 

11:13am – So when an Elite bursts out and charges you, and he’s got an energy sword so it’s a guaranteed one-hit kill, and the weapon you’ve got is too weak to damage him, and there’s no way you could have survived so next time you just spam grenades where you know he’ll emerge – I’m not sure that qualifies as good game design. Hmm.

11:22am – It’s *so* pretty. Amazing that they were able to squeeze graphics like this out of such old hardware. Oh good, Cortana’s pressed some buttons and now all hell’s broken loose.

11:32am – As much as I love the dismantling reload animation of the Promethian weapons, they feel as punchy as a handful of wet spaghetti. Magnum back, please. Also, Matt, you’re totally right – all the species’ weapons are basically reskins of each other’s. Most disappointing fact, so far. Love the feel of imaginative weapons in something like, say, the criminally underrated *Bulletstorm*.

11:35am – Croissants and hazlenut Nutella time. Also plan on drinking so much tea that I start sweating caffeine. Brb.

11:46am – I would like to thank (blame?) my Swiss students for getting me on to Nutella. They eat it with butter, just to make sure that it’s not healthy in the slightest. So, sugared up, tea made, time for more!

11:55am – How to infuriate me in two easy stages: STEP 1) Design enemy AI that make targets run away and attack from long range; STEP 2) Force me to use the only weapon in any abundance, the Supressor, even though it’s *completely* useless at long range with near zero accuracy.

12:01pm – Oh good, and the Scattershot’s useless too. How wonderful.

12:16pm – Hey Matt, remember when we first played this on co-op and we got stuck on the bit where we had to destroy the power to the pylon and put the draining of fun down to the difficulty level? Nope.

12:25pm – Oh, good. Instead of changing difficulty level – because there is no fun in cheap death and weak weapons – I restarted the whole. Damn. Pylon. Mission. Remember that time I was going to play the latest instalment of one of my all-time favourite gaming franchises in one go?

Wait!

It remembers our previous co-op progress, so I can jump in to the next level! I’ll miss the unveiling of the Big Bad, but apparently I’ve seen that already. Obviously left a big impression.

12:31pm – O! D! S! T!

12:34pm – It’s uncanny how much the Mammoth rolling along the cliff edge echos the exact same tank sequence in the one of the *Gears Of War* games.

12:44pm – OK, finally. *Gorgeous* engine, fighting Covenant with a squad of Spartans and ODSTs, original weapons. Bungie’s *Halo* at its very best. Really underlines how weak an enemy the Promethians are, though. And I never want to have to use their weapons ever again, thanks.

 

12:50pm – Oh good, three more power sources I have to shut down. How very original.

12:51pm – Aaaand a Warthog just killed me by driving straight over me as I was lining up a shot. Obviously Master Chief isn’t *that* vital to the war effort. This is the exact same spot where I gave up on the campaign in co-op – let’s see if I make it through this time.

1:03pm – Now I’m fighting my way to the grav lift into a Covenant ship in the *exact* manner it happens in *Halo 3*…

1:12pm – “We literally *think* ourselves to death”. Literally, Cortana? Literally?

“I promise…I WILL NEVER DIE”

1:22pm – Always been a fan of sniping, but nothing breaks the immersion more than being given ten seconds to “RETURN TO THE BATTLEFIELD” if I dare to strafe an inch out of range. Still, this section is the first to feel like classic *Halo*, even if I did have to drop the difficulty down to Easy just to squeeze any fun out. I really think 343 messed up the difficulty levels, they don’t match the other games in the series at all.

1:34pm – I’m working on the theory that pizza makes everything better, if when it’s burnt to a crisp. Speed Bake indeed.

1:36pm – Brilliant game design #44: After going up a ramp, enemies rush you, and *directly* behind you is an insta-kill drop. GOOD WORK EVERYONE.

1:42pm – Aah, the Promethians are back. Pizza, why must you fail me now?

1:52pm – Just not a patch on the Covenant. Nowhere close. Inside somewhere now that looks *a lot* like *Halo*’s Library, and we all know how *that* turned out. (Spoiler: Not well)

1:58pm – Took ages for the light bridge to come out so I could try and find Cortana, was wondering up and down that walkway for ages. Bug? Maybe.

2:05pm – So the (albiet extremely impressive) CG exposition sequence has left me more confused than ever about the story. Master Chief is the result of the genetic seeds placed in humanity by an librarian who hid a weapon – The Composer duh duh DUUUHH – away from the Big Bad after humanity tried to kill everyone and everything. Right. What? Now Chief’s evolution has ben “accelerated” so I guess I’ve got laser eyes or something now.

2:14pm – Well, picked up Cortana, still no idea what’s going on, found a portal (very convenient, these portals) and now I’m suddenly back here. So I guess I’ll keep shooting things until something changes.

2:19pm – You know, *Halo 4*, the more you put me back in a UNSC squad, taking out Covenant in a Scorpion tank, the more I just want you to be *ODST 2*.

2:24pm – Yeah, good luck arresting Master Chief. Go for it.

2:26pm – True love.

 

2:32pm – And now I want a whole game flying a Pelican. Shivers!

2:36pm – BOOM

 

2:39pm – My ride. Seriously, 343, make this happen. An *X-Wing/Tie Fighter* style game set in the Halo universe? Day one.

 

2:48pm – And another callback to *Halo 3* with the defence of a slow-moving space gondola.

2:59pm – The perfect mid-weapon-change Pelican money shot.

 

3:04pm – Haha, as soon as Cortana said that we had to destroy some power attenuators, I knew there’d be three. Bingo!

3:05pm – Ladies and gentlemen, may I present to you the very worst of *Halo 4* – trapped in a metallic Forerunner structure, surrounded by the Annoying Dog Promethians, The Insect Bastard Promethians and the Flying Arsehole Promethians, having to destroy three of something before I can proceed. Sigh.

3:15pm – So I did the three things by jetpacking all over the place like a crazy person, just scraped through, heart pounding, then died on way to door objective and it put me back before the three things. FFS.

3:31pm. Yeah, take *that* three arbitrary things that need to be destroyed. Back to the Pelican.

3:34pm – Um…my Pelican keeps randomly blowing up on the way to the next waypoint. Maybe it’s a comment on the fragility and reality of the universe. Or maybe it’s a bug.

3:36pm – Uh, OK, it was an invisible ceiling. My mistake for thinking that I was piloting a spaceship that could fly upwards.

3:43pm – Wading through Covenant again, trying to get to the control terminal for the defence spires. Must be close to the end by now.

3:45pm – Big, wide open space and a Banshee. Recipe for Halo success!

3:50pm – Endgame.

 

3:53pm – Or not, as it seems. Last push to grab an artifact, which is actually The Composer, from the space base above…THE THIRD HALO RING DUH DUH DUUUUH! (Totally did not see that coming at all)

4:02pm – Oh man. Fighting Covenant in a space base alongside UNSC infantry and human scientists. If only the whole game had been like this.

4:13pm – The dog needs a wee, and my son will be here in 30 mins. Looks like this will need to be continued. Hope you enjoyed this with me, a few of the later levels were bordering on classic Halo. Hopefully will polish this off later, so keep your eyes peeled!

8:32pm – *Halo 4* playthrough part 2 is GO GO GO!

8:37pm – There’s no question about it, 343 are definitely referencing highlights in the series so far. Just making my way through a dark service tunnel, just like in the first *Halo*. Is this a good thing? It’s certainly very nice to see it so very shiny, and it does help to reignite those old *Halo* feelings.

8:49pm – Lots and lots and lots of dead Covs. Honestly, they could have made a ten hour game out of this and I would have been ecstatic.

 

8:59pm – Whoa! *Halo* Mech! Wait. *Halo* Mech???

 

9:05pm – To be fair, the Mech is exceedingly good at making Banshee rain. Impressive number of enemies in the fight without even a hint of slowdown, kind of what fans have been wanting in a *Halo* game for a long time.

9:09pm – Another stuck Banshee up against a wall. Maybe it’s a new trend.

9:14pm – Some nice *Raiders Of The Lost Ark* face-melting there! Didn’t *quite* manage to rescue those scientists. Sorry, scientists.

9:16pm – Aww. The interaction between Cotana and the Chief is actually quite touching. Her facial expressions are very subtle. Genuinely impressive. Now, back into space, after the Diadact!

9:18pm – So now it’s the run into the second Death Star from *Jedi* that’s the inspiration. Heading headlong into the Diadact’s ship in a Broadsword, the same space ship that was playable in *Halo Reach*. Still looking absolutely lovely, and I get the feeling this might be *Halo 4*’s version of the final Warthog chase.

 

9:24pm – I’m a sucker for a great spaceship-flying-into-something-big sequence (you can blame *Star Wars* for that), so this is doing *all* the right things for me at the moment.

9:39pm – Back inside, on foot, fighting the Promethians again. Would have quite liked the spaceship part as the finale, I think.

9:47pm – Gravity. Hammer. I’ve missed you, old friend.

9:53pm – The big weapon being powered up by the Big Bad, a closed door, and a selection of weapons. Last part, then.

10:19pm – Really really really the end now. The *Call Of Duty* crawl rears its ugly head again, unfortunately. At least the QTEs turned out to be just bookends.

10:27pm – Game over.

 

So, thirteen hours, three dog walks, one trip to playgym, two meals and four trips to the bathroom later, *Halo 4* is finished. Thanks for sticking with me and I hope you found my trip back into the *Halo* universe as much fun as wading through a crowd of Covenant in a Banshee. Tomorrow I’ll post my review and final collected thoughts on the whole thing, after a trip to Wikipedia to work out what was actually going on. Good night!

New Game of Thrones Trailer is amazeballs

Game of Thrones

Game of Thrones is going to be good. There’s little doubt in my mind of this fact because:

1. The source material is good
2. The source material filtered down through the people at HBO has been amazing so far
3. HBO is still throwing all the money at it
4. It remains perfectly cast

And now this trailer has happened:

First off, it’s bloody brilliant that they’ve used the _Tron: Legacy_ music. It’s a perfect fit for the suspense and tension the trailer is trying to build and it’s just cool to hear it again.

Second, looks like this season won’t be short on action. In fact, if it holds true to the books it’ll be full of action and that’s a good thing.

Third, Cirian Hinds as Mance Rayder? Amazing casting yet again.

Fourth, DRAGONS.

Yeah, this is gonna be good. It is known.

Trailer: BioShock Infinite

Bioshock: Infinite

Remember how I’ve been talking about how I haven’t really been able to get excited about gaming lately and how there aren’t any games on the horizon that I’m actually excited to play?

Turns out I forgot that _BioShock: Infinite_ is a thing that’s actually happening. Here’s a look at the latest trailer.

BioShock remains one of the best games ever made for the current generation of consoles, and one of my personal favourite games of all time. The story was perfectly paced and the characters were engaging, the graphics were, _are_, stunning and beautifully realized, and the atmosphere was downright creepy. This is a game that legitimately managed to scare me the first time I played it because a few of its set pieces are perfectly executed.

BioShock 2 wasn’t quite as good, but was still a great game. Lots of interesting new story developments and gameplay mechanics, but it really did feel tacked on when the end of the first game was clearly written as a closed ending. Still, a great game and well worth playing.

So yes, I have high hopes for Infinite. Hopefully the game lives up to its predecessors.

Trailer: Alan Partridge in Alpha Papa

Alan Patridge

It’s not for everyone, but I’m a sucker for Steve Coogan’s brand of humour. Here’s a trailer for his upcoming movie starring his long time character Alan Partridge.

Not much to say really. If you like him already you’ll like it, if you haven’t seen him before it’s a 50/50 shot whether you will.

Now all I need to know is a North American release date.

Something For The Weekend? Ten Essential iPhone Games

As Sony and Nintendo have found to their concern, mobile gaming has completely changed. Gone are the days where you needed a Game Boy, case, stack of tiny cartridges and pack of spare batteries – nowadays, our phones enable us to have a wealth of gaming experiences conveniently nestled in our pockets. With increasingly impressive hardware, the games being produced sometimes rival those of even the home consoles. However, there’s been some serious teething problems in this transition. Modern games, with their multiple inputs and tactile buttons, have struggled to find a home on a touchscreen. Simply put, virtual joypads and floating keys can never, ever give the same kind of feedback and control offered by a traditional joypad.

But, as with all maturing technology, games have started being designed not to just cope with the hardware, but to actually take advantage of it. The last two years have produced a number of games that truly show how relevant the iPhone is as a gaming device. So, in case you have a few hours to kill this weekend, here is my selection of ten absolutely essential iPhone games.

And yes, I’m aware of the existence of Androids and Blackberries and Windows Phones, but I don’t use them, so…there.

 

*Super Hexagon*

Let’s begin with the best. There’s probably not much more I could say about Terry Cavanagh’s psychedelic spinning puzzle game that [I haven’t said already](https://awesomefriday.ca/2012/12/simons-best-of-2012/), yet I still don’t feel that I’ve captured in words exactly how playing it makes me feel. Even now, I’ll become totally engrossed and be transported to some very Zen areas of my consciousness, yet stopping playing snaps the truth away like waking from a vivid dream. I’ll just summerise by insisting that my favourite game of 2012 – and maybe even all time – is a vital purchase that totally validates a tiny touchscreen device as a hardcore gaming platform. Buy it, now.

[*Super Hexagon*, $2.99]( https://itunes.apple.com/ca/app/super-hexagon/id549027629?mt=8)

 

*Solipskier*

The philosophical idea that we create the world around us – solipsism – is a great basis for a video game. *Solipskier*, by Mikengreg, places your tiny skier on an endless 2D chase and your job is to create the ground by dragging your finger up and down as the snow scrolls out behind you. Speed increases and jumps are all down to dips and curves, while removing your finger completely sends your avatar into points-friendly tricks and spins. It’s all incredibly compelling, thanks in no part to the amazing metal soundtrack that mournfully turns into Chopin when you eventually crash out. Add some beautiful use of colour to the streamlined design and you’ve got a winning timekiller.

[*Solipskier*, $0.99](https://itunes.apple.com/au/app/solipskier/id383281764?mt=8)

 

*ZooKeeper DX/ZooKeeper Battle*

One of the all-time great match-three puzzle games and the only one to ever challenge Nintendo’s classic *Tetris Attack/Puzzle League*. What makes *ZooKeeper* so special is the gorgeous design of the animals – whose blocky faces get grumpy when you don’t match enough of them – and the amazing sound effects, full of perfectly guaged blips and buzzes. The DS version was good enough, but the move to a capacative touchscreen makes the action even more intense. You’ve got two flavours to choose from – the original DX, and the multiplayer-focused Battle. However, be aware that the latter version suffers from in-app-purchase cooldown, so the former is better for extended play. Either way, it’s a gem of a game that, at some point, will make you shout “Monkey? Monkey? MONKEY!”

[*ZooKeeper DX*, $0.99](https://itunes.apple.com/en/app/zookeeper-dx/id433596395?mt=8), [*ZooKeeper Battle*, Free](https://itunes.apple.com/us/app/zookeeper-battle/id548270497?mt=8)

 

*Drop7*

True story – *Drop7* started life as a flash tie-in to the crime-solving TV show *Numbers*. As a result, maths is at the very heart of this game, but it also somehow manages to be both approachable and utterly, life-destroyingly compulsive. Easily the most addictive game on this list, *Drop 7*’s masterstroke is that there is no arbrotary time limit forcing quick decisions. Your balls drop (f’nar), each numbered 1-7, and you need to decide where they fall. Once the number in the line equals the number on a ball, it disappears, and it’s Game Over if they reach the top. Easy to understand, so very complex to master. This is basically the iPhone’s *Tetris* – or maybe even better – and is absolutely essential.

[*Drop7*, $2.99](https://itunes.apple.com/en/app/drop7-by-zynga/id425245634?mt=8)

 

*ZiGGURAT*

The modern gaming obsession with shooting has tried to make the transition to the iPhone with very limited success. Virtual joypads and buttons have done their best, but it’s proven impossible to create any kind of precise aiming or movement. The developers of *ZiGGURAT* took a different approach, removing all but the central idea of staying alive. Your Contra-like soldier stands firmly on Mankind’s final mountain, shooting at the invading alien robots who have already wiped everyone else out. As you swipe your finger across the bottom of the screen, his weapon powers up and rotates through 180 degrees, with the bullet released when you lift your finger is charged by holding down longer. There is a real inevitability to your death, but this just makes you fight even harder. A great example of simple arcade joys recreated by a swiping touch.

[*ZiGGURAT*, $0.99](http://itunes.apple.com/app/ziggurat/id498448797?mt=8)

 

*Canabalt/Jetpack Joyride*

Bit of a cheat here, but it’s difficult to talk about any Endless Runner without mentioning the one that arguably started it all. *Canabalt* is the perfect example of how design can take a single touch and wrap it into an exciting noir sci-fi epic, as compelling as many AAA console equivilents. Run, tap to jump, and try to last as long – and as far – as possible.

*Jetpack Joyride* is an evolution of this idea, adding unlockable weapons and tempting in-app-purchases with a crazy cartoon story of escape and revenge. Unfortunately, this new genre has also given rise to the Free-To-Play, money grabbing approach as much loved by big label publishers as it is hated by older gamers. So, as the clones roll out, direct your money to these two games that actually deserve it.

[*Canabalt*, $2.99](https://itunes.apple.com/ca/app/canabalt/id333180061?mt=8)

[*Jetpack Joyride*, Free](https://itunes.apple.com/ca/app/jetpack-joyride/id457446957?mt=8)

 

*Tiny Wings*

Gorgeous and dream-like, *Tiny Wings* gives you a cute flightless bird and enables you to help him soar. As the colourful hills and valleys roll by, you guide your bird with one simple press – hold to dive, release to speed up and off the edge of the land into the azure sky. Even the Game Over state is just bedtime for the bird, further adding to the cuteness. Expanded for free since launch with new modes and stages, *Tiny Wings*  was one of the first examples of perfect design for the touchscreen. Go fly.

[*Tiny Wings*, $0.99](https://itunes.apple.com/ca/app/tiny-wings/id417817520?mt=8)

 

*Letterpress*

There are a great many excellent word-based iOS games to choose from, from *Words With Friends* to the scrumptious *Spelltower*, but in the end *Letterpress* wins due to its secret weapon – it’s actually a ruthless emulation of aggressive landgrab. Two players have an identical grid of letters that can be chosen to create words of any length, the letters of which change hue to the player’s colour. Points can be gained from unclaimed letters, whereas coloured tiles can be used but yield no reward, leading to a tense game of cat-and-mouse as each player tries to secure more land. It’s vicious, exciting, and brings out the fascist dictator in all of us. Glorious.

[*Letterpress*, Free](https://itunes.apple.com/ca/app/letterpress-word-game/id526619424?mt=8)

 

*Plague Inc*

Who’d have known that a simple world map with some spreading red dots could be so engrossing? *Plague Inc* tasks you with the job of creating a bacteria/virus/brain worm, deciding where it will start, then manipulating it enough to spead it to seven billion people. And, once infected, adding disasterous symptoms to kill *everyone*. Although the idea of a game’s win state being the annaliation of mankind is a little disconcerting at first, you soon find yourself rooting for your little band of bugs and looming over preceedings like a Bond villian in his volcanic lair. Failure (*ooh, you only killed FIFTY MILLION PEOPLE*) leads to reorganisation of strategy and each game allows you to nudge closer to your deadly conclusion. A slow-burning strategy masterpiece.

[*Plague Inc*, $0.99](https://itunes.apple.com/ca/app/plague-inc./id525818839?mt=8)

 

*Ridiculous Fishing*

Well, there’s no confusion with this title. Tap once to drop your line, tilt to avoid fish on the way down, then tilt to catch as many as you can on the way up, before flinging them into the air and shooting them dead with a flurry of finger presses. Each game lasts about thirty seconds and awards you in-game money to spend on unlockable upgrades. You cannot pay real money, only earn it by *playing the game*. Remember how that works? Made jointly by the creators of *Super Crate Box* and *Spelltower*, the design shows a wealth of expertise and appreciation for how the iPhone is best used, including tilt controls that are *perfect*. Cool, stylish and utterly deranged, *Ridiculous Fishing* is an instant iPhone classic.

[*Ridiculous Fishing*, $2.99](https://itunes.apple.com/us/app/ridiculous-fishing-tale-redemption/id601831815?mt=8)

 

Hope you enjoy these as much as I do. Total cost of all these games listed – $16.91. We live in the future. Have a great weekend!

 

Trailer: Kick-Ass 2 (Red Band)

Kick-Ass 2

Even as a life long fan of comics 2010’s Kick-Ass surprised me. I left that theatre with a big ol’ grin on my face because the movie was such a good time. Now Kick-Ass 2 is coming.

A couple of things strike me:

* Wow, Jim Carrey doesn’t look like Jim Carrey. I like it.
* The tone seems to be intact, but I’m dubious with the directorial change
* Chloe Moretz does not look 15 anymore.

And here’s a new poster. Huzzah!

Kick-Ass 2

Trailer: Deadpool

Deadpool

If you’re not familiar with Marvel’s anti-hero Deadpool, maybe you should go and make yourself familiar because his game looks like it might be balls out fun.

I love it. The things that make Deadpool great, that is that he’s clearly insane and breaks the fourth wall, appear to be here in spades and also the game just looks like it might have some pretty insane combat.

Let’s not make an mistakes, this will probably be the most juvenile game to come out this year, but it looks like it might be a lot of fun too.

Trailer: Gears of War: Judgement

Gears of War: Judgment

Ok, so apparently there is a new Gears of War game coming. My reaction? Meh. Then I watched the trailer and you know what my reaction was? Meh.

No, serious, I don’t understand what people see in this game. The characters are terrible, the story is bare bones and the gameplay mechanics, though once pioneering in the “cover based shooter” have since been done better by lots of other games.

If there’s a hope here it’s that People Can Fly are involved, and they managed to make a good Gears of War game a few years back called Bulletstorm. I’m not exaggerating when I saw that Bulletstorm was a Gears game, the look and feel were basically lifted from Gears 2 and 3, however it managed to have a little _je ne said quois_ that elevated it above it’s cousins.

So there’s a hope this might be good, or at least a different Gears game, faint though it might be.

Trailer: Star Trek Into Darkness Teaser #2

Star Trek Into Darkness

Were you worried that the upcoming Star Trek Into Darkness would be light on action? Then check this out:

First off, yes, I know I’m a few days late posting this. Second off, this looks like it’s going to continue in the same action packed vein as 2009s Star Trek, which I am looking forward to.

There’s an argument to be made that it’s not “real Star Trek” but you know what? 2009’s Star Trek was fun. End of story. Also, this one has Benedict Cumberbatch being a total bad ass and it looks like this one is the “Captain’s Character Development” episode.

If I have a worry it’s that –whether or not Cumberbatch is Khan or not– this one will basically be Wrath of Khan all over again. That can really work (see: First Contact) but it can also really not work when there’s no existing context (see: Nemesis).

Either way, I just have one more question:

IS IT 17TH MAY YET?