Awesome New Ender’s Game Poster Heads for the Battle Room

[Yahoo Movies has a new Ender’s Game poster and it’s freaking awesome](http://movies.yahoo.com/movie/ender-s-game/photos/ender-s-game-stills-slideshow/ender-s-game-poster-watermark-photo–1573263477.html).

Ender's Game

If you’ve read the books (or the title of this post) you know where this is. Ender is at the door to the battle room, the zero garv training room that Battle School uses to train recruits. I seriously can’t wait to see this in real life.

Fansite [Ender’s Ansible](http://www.endersansible.com/2013/03/25/enders-game-teaser-poster/) has a breakdown on some of the details of the poster but be warned that it’s a bit spoilery if you haven;t read the books.

Ender’s game is set to release 1st November.

Now, which way is the enemy’s gate??

Hummingbird Trailer Has Jason Statham doing what Jason Statham Does Best

hummingbird

Have you seen that Jason Statham movie where he’s a bad guy with a good heart? Yeah, so have I, but this one seems to be a bit different. Check it out.

Can’t quite put my finger on what’s different. Maybe it’s that he starts with nothing and we get to see all the context? Or maybe it’s just been too long since Jason Statham made a proper Jason Statham movie.

This one comes out May 17th in the UK, no release date for this side of the pond just yet.

Riddick Teaser Isn’t Afraid of the Dark or Repeating Plots

Riddick

So Riddick is actually happening. Here’s a teaser.

I loved Pitch Black and I liked Chronicles of Riddick so i am holding out a hope that this turns out ok. However, a teaser that doesn’t show much a repeat of the characters most famous line isn’t exactly going very far to convince me.

Awesome: Robert Redford in Talks to Join the Marvel Cinematic Universe

Robert Redford

[Mike Fleming Jr. Writing for Deadline](http://www.deadline.com/2013/03/marvel-surprise-robert-redford-in-talks-to-star-in-captain-america-the-winter-soldier/):

> EXCLUSIVE: Here is a fun Marvel scoop. I’m hearing that Robert Redford is in discussions to join the cast of Marvel’s Captain America: The Winter Soldier, the sequel that brings Chris Evans back as the shield-carrying superhero. Redford is in talks to play a senior leadership role in S.H.I.E.L.D., the superhero collective run by Samuel L. Jackson’s Nick Fury character.

Please let this be true. Redford would make an amazing addition to the film and the MCU. No word on who he’d be playing specifically but it’s sounding like Nick Fury might be subbordinate to him (as in, he might be one of the council members as seen in Avengers 2). My favourite theory so far though is thathe might turn out to be original Nick Fury and that Nick Fury is just a codename that Samuel L Jackson’s character currently happens to have. Hey, it could happen.

Word is that if he signs Redford will sign a Marvel standard contract which means he’d be showing up in any/all future marvel films too.

As everyone else is pointing out, that’s great, but also kind of ironic for the guy who founded the biggest indie film festival there is to become a regular player in some of the biggest blockbusters of the next few years.

Either way, I’m excited to see this happen.

New Trance Trailer, Complete with Dubstep and Danny Boyle

Trance

So Danny Boyle made a new film, and in case you had any doubt here’s a trailer.

I love that this trailer references Shallow Grave, a film that appears to be simiilarly in the “people trying to screw each other over whilst being slightly crazy” genre. If anyone can spin that yarn it’s Danny Boyle. That it’s full of great actors doesn’t exactly hurt either.

I still wish I’d known about this before I’d written my ‘[most anticipated of the year](https://awesomefriday.ca/2013/01/matts-most-anticipated-of-2013/)’ post.

Welcome to the Punch Trailer

welcome_to_the_punch

Yearing for that certain type of crime film that only the UK can provide? Looks like Welcome to the Punch might provide it.

It’s already out in the UK and should be coming soon to North America. Does it look interesting to anyone other than myself?

Review: The Incredible Burt Wonderstone is more just The Pretty OK Burt Wonderstone

The Incredible Burt Wonderstone

I’d like to preface this by saying that I went into this movie with incredibly low expectations. I think that might be why I had an OK time watching it. But that’s the problem really, is that it’s never more than just an OK time.

The structural problem here is that when it comes to the plot there’s nothing here you haven’t seen before, and when it comes to the magic it’s nowhere near as inventive as I imagine it could have been.

What do I mean? Well have you seen that movie where the main character as a kid was bullied and then found a way (in this case magic) to overcome his awkwardness and then grows up into a total douchebag, then loses everything and has to learn how to be a nice guy again to regain everything and be better off than before? Also, the only girl who has ever rejected him and endures YEARS of his being a total ass and then starts to forgive him at the first sign of him not being such a dick? Also also, he has a falling out with his best friend and partner over his inability to change but eventually reconciles once he’s learned to be a good person again while they’ve spent time apart?

I could go on, but I don’t have to, literally every character arc in this movie is something you’ve seen before and none of it is particularly well executed, which is a shame when you consider the list of amazing actors they’ve assembled.

Steve Carell is as good as he’s ever been at selling his deadpan reactions to the ridiculous but his character is all over the map, both a scheming evil genius asshole and an idiot AND just a normal nice guy, and the film can’t seem to decide which it wants him to start out as or grow into.

Steve BUscemi is the best friend and the film just wastes him. He’s basically Donny from _The Big Lebowski_ again, the character everyone just abuses without thinking.

Olivia Wilde is the girl, and she’s great. By far the most engaging and relatable but her story arc is also by far the most predictable and in the end she’s really just around to let us know that Steve Carell’s character arc is over. Which she does by sleeping with him. I would have warned you thats a spoiler but you’ve seen this movie before so it isn’t.

Alan Arkin also shines, as per usual, as the aging magician who originally inspired the main character and then also coincidentally shows up to help reignite his passion. Again, he’s great, but it’s just so damn predictable.

Jim Carry is the bad guy, a Criss Angel type douchebag with hints of David Blaine’s endurance tests and self harm thrown in. I suppose it’s something that I really did hate his character, that’s the point of an antagonist after all, but I also can’t remember laughing at much of what he did. One gag in the middle and his big final trick and that’s really it.

And then there’s the magic itself which you’d think they’d use to great comic effect but they just…. don’t. They try a few times but it always seems so forced and obvious that it falls flat and the one time they really go behind the scenes of a trick it’s the intricacies of the big comeback trick and it’s during the credits and while it was genuinely funny it also completely undercuts the ending.

I feel like this is a movie that might have been hampered by it’s rating. If it had been R rated they might have been able to actually explain the dichotomy of smart and stupid that Burt Wonderstone is with something like alcoholism and had it make sense, they might also have been able to go behind the scenes and show some of the nitty gritty of the business, but none of that happens.

Instead we’re left with a kinda funny movie instead of the hilarious romp that it could have been.

**Rating: 3/10
[rating=3]**

Star Trek Into Darkness International Trailer is better … at everything…

Star Trek INto Darkness

The closer we get the more exictied I get about Star Trek. Dyed in the wool fan I am, but this trailer is also just fantastic. Sets up the bad guy as a legitimate threat better than past trailers have and shows a lot more action from the plot than a lot of previous efforts have.

It’ been hard keeping myself in the dark about this one but damn if I think it’s not going to be worth it. Tell me what you think after you;ve watched it.

Review: 21 And Over

The problem with comedy is that it depends on so many subtle factors. Each of the vital elements – script, cast, direction, editing – must be both strong in itself and also interconnected with each other. When it works, it’s a beautiful thing that lifts the spirits and throws smiles around freely. When it doesn’t, when each element fails individually and disrupts the whole, you’re left with a bitty, unstructured mess that leaves an extremely sour aftertaste. Unfortunately, *21 And Over* is one of the sourest comedies I’ve seen.

The premise is one you’ll be familiar with if you’ve ever seen any film starring a group of college kids that include an achiever, a sweary idiot and a introvert with a big day approaching. Miller, Casey and Jeff Chang (who is always referred to in full) are three high school best friends who have found College has pulled them apart in more ways than just geography. On the day of Jeff Chang’s 21st birthday – an important date in America that finally releases alcohol from the shackles of secrecy and fake IDs – Miller and Casey arrive at their old friend’s residence to treat him to birthday hijinx. However, Jeff Chang has a lifechanging interview for Medical School set up by Harsh Asian Father, and refuses to go out so as to be fresh and ready by 7am. Of course, his resolve disappears and extreme drunkenness soon leads to a race against the clock to get Jeff Chang home in time, incorporating spanking, punching and nudity along the way. Basically, it’s *The Hangover – The Early Years*.

Which would be fine, if the constituent parts amounted to anything. There are no new stories, it’s true, but the way in which stories are *told* has the ability to excite through creative choices. This narrative electricity is wholly absent in *21 And Over*.

One of the main issues is that the three main protagonists don’t have any kind of connection on screen. Compared to something like *Superbad*, their relationship never feels genuine, or that it stretches past the words on the page. Maybe it’s the casting, maybe it’s the heavy-handed direction and script; something seems to be holding the actors back, even though they’ve each proven very capable in their other films. Having the heart of the movie so unbelievable makes their journey together barely interesting.

The narrative structure and scripting is equally frustrating. Full of convenient jumps and side-steps, the main characters often behave in a way that does not endear them to the audience but instead leaves us scratching our heads at the way it unfolds. Lines are predictable and practical rather than cheeky and inspired, while characterisation is a standard journey from A to B. Set-ups and scenarios are garish and unattractive, the movie happy to propagate the myth that US Colleges are mostly full of flashing girls and dickhead jocks. It’s very hard to connect with a story that constantly dissuades personal connection.

It’s technically a mess, too. Apart from the previously mentioned ineffective direction, at some points the editing and ADR is so bad that the flow of scenes completely breaks down. Full of dubbed lines over non-moving mouths and jarring drops in pace, it’s odd to imagine how it was not corrected before release.

It’s not a total disaster, though. One or two of the lines break a smile, and chief Douchebag, Randy, has a couple of male followers who are genuinely hilarious in their literal narrative of his every action. More of this kind of curveball humour would have added much to the blandness.

By the end, you find yourself frustrated at the lack of imagination in the turn of events. The conclusion, a seemingly perfect opportunity for Harsh Asian Father to redeem himself in the face of his suicidal son’s newfound honesty, simply ends with straightforward violence and parental rejection. However, this squandered opportunity just matches what has been happening for the previous ninety minutes, and so the viewer is just left with rolling eyes at the missed potential.

If you feel the need to watch this kind of against-the-clock College comedy, there are much better titles to choose from. In fact, just watch *Ferris Bueller’s Day Off* again, even if you’ve seen it before. I guarantee you’ll have a much better time, and anyway, you’ve seen everything *21 And Over* has to offer many times before in much better ways. Avoid.

 

The Worlds End moved up to August

The World's End

Good news everyone! The Worlds End US release date has been moved up two months! So sayeth director Edgar Wright:

This is nothing but good news. Puts is square in summer popcorn relaese time rather than autumn oscar contenders and “things we didn’t know what to do with” times.

More good news for one of my [most anticipated of the year](https://awesomefriday.ca/2013/01/matts-most-anticipated-of-2013/)

Dear Hollywood, Please Stop Making Origin Story Prequels, Love Matthew

Escape from New York

Dear Hollywood,

It’s Matthew here. I know that you don’t know me very well, but I felt compelled to reach out. You see, I just heard that [Joel Silver and Studio Canal are trying to do an origin story for Snake Plisken](http://www.deadline.com/2013/03/joel-silver-studio-canal-to-reboot-john-carpenters-escape-from-new-york/) and I want to ask you to not let this happen.

It’s been a tough time these last few years. From the outside it certainly seems like everyone down there is having trouble coming up with exciting new ideas. There have been more films based on existing material every year for the past several. That’s sequels, remakes and reboots, and the dreaded origin story.

No, for the record, I don’t think this is inherently a bad thing. There are lots of reasons why it’s a good thing. Writers and audiences like to revisit characters or stories. Studios like properties they can bet big on. Stories may have more chapters that can be told. Stories can be updated to reflect more current sensibilities. The list goes on.

However, _origin story prequels almost always suck_. Why you ask? I’ll tell you.

Take Snake Plisken. He’s a fucking badass and that’s all I need to know. He has an eye patch. You know what I don’t really need to know? How he ended up with said eyepatch. Furthermore, when you do a prequel and show me exactly how he ended up with that eyepatch? It’s either going to be not as cool as what I might have imagined, not be shocking because we knew it was coming, or you’ll try to make it _so cool_ that it’ll end up being annoying.

You know what would be cool? Just do another Snake Plisken movie in the series and in the course of that movie have someone ask him how he lost his eye. Or have him face a new bad guy and when Snake meets him and someone asks “wait, do you know him?” Snake can say _”he owes me an eye”_. That’s a movie I’d watch, even if you recast Snake.

The point is that there is some value to the mystery of it all. I don’t need to know that Snake lost his eye by using it to stop an arrow that was aimed at an orphan baby or see him fight the wars that made him lose his faith in pretty much everything. He’s already a fully formed character with a boat load of flaws so work on developing that, don’t just show us where all those flaws came from. That’s boring compared to the idea of him growing out of some of those flaws.

So if Joel Silver wants to make a new trilogy of Snake Plisken films? I say go right ahead. Just don’t make them prequels. I’m sure they’ll make money, but there is already so much to explore in that world. Have him go back to New York. Have him fight the oppressive government. Hell, you could even just rip off _Mad Max: Beyond Thunderdome_ and have him fighting some bad guy in a post apocalyptic wasteland town (he destroyed the world’s technology, remember?) and post apocalyptic movies are big business these days! I’d watch that!

Take _Star Wars_ as an example, George Lucas made a trilogy of prequels and you know what? They are middling at best because we already know everything we needed to know about those characters. Seeing how Annakin Skywalker became Darth Vader didn’t make him more evil and it didn’t really do a very good job of making him more sympathetic, it just made him seem like an unwitting pawn. A _pawn_. And you don’t want to make Snake Plisken into a pawn.

To be fair, it is true you could end up with a great film. _X-Men: First Class_ is one of the best films in the X-Men franchise and it is an origin story prequel. However you’re more likely to end up with something like _X-Men Origins: Wolverine_, _Prometheus_, or _The Phantom Menace_.

Your new movie might be pretty to look at but at the end of the day you’ll have spent so much time trying to shoehorn in references to what’s already been established that the story will suffer and the film will be OK at best. Worse yet, you might end up with something like _Battlestar Galactica: The Plan_, which was utterly pointless.

And if you insist on doing a prequel please do something for me: just don’t do an outright origin story, just tell a new story with the same character. It worked for Indiana Jones after all.

So that’s me Hollywood, asking you to take a step back and have a think about what you’ve been doing lately. I love you and I want you to succeed and make a brilliant movie and that requires having a new thought about the character not just making a story that fits all the history that we already know.

Love,

Matthew

Halo 4 Review: The Two Sides Of The Coin

I was once booked to play Charlie Chaplin in a commercial for a mechanic’s garage. (Context: I worked as a professional actor in Vancouver for two years before an incoming baby necessitated the need for regular income, i.e. not acting). It was a terrifying proposition. I knew that my years of training in physical theatre would come in useful for the signature walk, but Chaplin was always more than that. He had this very particular look in his eyes, one of innocence and reflection, which was so iconic it became placed front and centre in all of his posters. This was not a new character; this was someone who had a legion of fans from every age group and social demographic in the world. There was a good chance many *Chaplistas* would end up judging my facsimile, examining each and every gesture, comparing me not only to the real Chaplin but also to their emotional perception of him. So, I started where they already were: with every film and short I could find, slow motion frames on one side and my mirrored reflection on the other. In the end, I pulled it off; I often hate watching myself back – when is there ever anything that could not be improved? – but I was genuinely pleased at how authentic it looked. Of course, there’s someone, somewhere who rolled their eyes at some point, but that’s inevitable. It’s just the *amount* of eye rolling that you try to keep down.

With *Halo 4*, however, the tables are turned. This time, *I’m* the expert, the age-old fan who could talk you ragged about Master Chief’s armour, the effect of playing as The Arbiter, or the deep mythos that ties all the previous games together. Mostly, I’d want to talk about [*”I need a weapon”*](http://www.youtube.com/watch?v=aJ9RjKiqQV0), or leaping on a Hornet just as a Covenant vehicle explodes, or even how [*Halo 3: ODST*](https://awesomefriday.ca/2012/11/revisiting-halo-3-odst/) might be my favourite title in the series. I’m the one whose Xbox 360 game collection is propped up like this:

 

With series overlords Bungie finally walking away to line Activision’s pockets with the upcoming [*Destiny*](https://awesomefriday.ca/2013/02/awesome-bungie-unveils-destiny/), it was down to Microsoft to assemble the best team they could find and wring some more Spartan cash out of the Chief’s thick green armour. However, as obviously talented as 343 Industries is, they had an impossible task – please all the *Halo* fans, all the time. After all, this wasn’t a splinter title but a direct numbered continuation of the series that, for many people (myself included), was solely responsible for the buying of whole new consoles. We would be holding up 343’s *Halo* to our own rose-tinted memories. It’s clear that 343 knew this, and *Halo 4* directly references sequences from the older titles whilst introducing new features for the new trilogy. This approach leaves a paradoxical final game, one that can be two opposite things at once: exciting yet boring, precise yet sloppy, intense yet vague. It’s a schizophrenic campaign full of wows and what-ifs.

The ending of *Halo 3* left the perfect jump-off point for a new game, and this is utilised fully. The last time we saw Master Chief, he was placing himself in sleep stasis after finally defeating the Covenant and Flood and destroying the control bridge for all of the Halos in the universe. Left alone in the remains of a ruined spaceship, he drifts through space with just the AI, Cortana, watching over him. *Halo 4* uses this setup in its bombastic prologue, with the Chief rudely awakened not only by an invading Covenant force but also by the ominous scans from a nearby Promethean planet. Caught in its gravity, the Chief and Covenant forces are pulled to the ground and are soon joined by a human rescue team, before unwittingly activating the planet’s defence system in the form of New Enemy Types. Their leader, The Didact, is intent on getting a weapon to “catalogue” all humans, and Chief finds himself – apparently pre-ordained – to stop him. Cue beautiful vistas, a variety of weapons, and some moving targets to shoot in the face. Repeat for seven hours while attempting to make sense of the story.

The first thing you’ll notice – and will keep on noticing for the length of the entire game – is how stunning it all looks. Really, truly amazing, and further proof that next-gen consoles are going to have trouble to prove their existence if all they offer is shinier graphics. Everything has a tangible solidity, the world-building architecture is breathtaking, and incredible lighting makes it all feel so movie-like. It’s easily the most attractive game in the series, and going back to *Reach* feels like a leap backwards to a whole previous generation. The engine is largely flawless, the only occasional drops in frame rate (usually due to loading) are notable due to their rarity. Enemies flood the battlefields, on land and in the sky, finally giving series fans the kind of huge battles that we’d been dreaming of since the first title. The UNSC weapons carry incredible punch, the DMR and Magnum again proving an almost unstoppable combination in the right hands, and the few flying sequences are astounding in their scope and potential.

It’s tempting at this point to imagine *Halo 4* turning into a series classic, with the old thrills intact but with a shinier gloss. However, as the campaign unfolds, the cracks appear and sometimes threaten to swallow you whole. The problem isn’t the artistry of the development team – there can be no doubt that they are totally fine in that regard – but more so that, while the nods to “classic” *Halo* largely ring true, the new elements added just don’t have the same impact. In fact, they go a long way to ruining the whole damn thing.

The main problem, unfortunately, is that Bungie made the original Covenant enemies so damn good. From their chunky design to the flank-happy AI routines, it was always such a pleasure to crank up the difficulty and face off against the various types, each requiring brains to outmaneuver before hitting them where it hurts. The UNSC and Covenant guns were varied and powerful, each opening up gameplay options for every single firefight. 343’s new addition is the Prometheans, an enemy again split into three main enemy types, but it doesn’t take long into your first encounter with them that you realise something is wrong. Covenant Elites are aggressive and intelligent, rushing you directly with energy swords or flanking behind you before exploding out with destructive brutality, but the Promethean Knights just shoot and run. They frequently warp out of sight, with their only rush attach a quick warping zig-zig that often ends in unavoidable instant death. They have flying support, who also fly out of range after one shot, and not only provide shields but also *bring dead Knights back to life*. You can clear a path only to find it reset in seconds, all because you missed one enemy. So, they are designed to be a long-distance attack enemy, and that’s usually fine, but the troubles increase when you run out of ammo for the DMR and Magnum (which happens quickly). The only other weapon in any kind of abundance is the Promethean Suppressor, a rapid-fire gun that’s fairly effective close-up but borders on useless from any kind of range. The beauty of *Halo* has always lay in its invitation to approach battles as you see fit, but that is lost here. You’re forced to charge wildly into the fray, finger firmly down on the trigger in the hope that they’ll die before you do.

Die, already

The third new enemy type is a quadrupedal beast with a gun in its mouth, often arriving in numbers to chip away at your energy as the larger enemies once again warp out of view. It’s all a little reminiscent of The Flood at this point, with intelligent attacks substituted for overpowering rush, and it’s not a welcome addition. The negativity created by 343’s new elements doesn’t end there, but instead is exacerbated by all of the new weapons. Even without the disappointing fact that they are all basically reskins of each other’s – even though the human, Covenant and Promethean weapons were created aeons apart *for different bodies* – you can’t avoid the fact that they feel hopelessly weak and underpowered. This is made most glaring when you’re forced to change from the razor-sharp accuracy of the Magnum or Covenant Combine to the Boltshot or Storm Rifle. Suddenly you’re not the most advanced soldier in the universe but more of a Stormtrooper on his first day in the Death Star. It’s annoying, unneccessary, and completely breaks away any feeling of fun or enjoyment.

Unfortunately, this makes every level featuring the Prometheans one that is met with growing sighs and creative swears. However, as the campaign shifts into the second half, things get much, much better. There proves to be a very obvious reason for this sudden shift in quality; instead of forcing you through their new elements of the story, 343 focus on what made *Halo* the series it is – fighting alongside UNSC infantry, against Covenant Elites, under an azure sky. This really is *Halo* at it’s very best, the skeleton constructed by Bungie dressed in gorgeous new clothes. And explosions. So many explosions. As you move in a giant tank along a mountain path (which is uncannily reminiscent of the same sequence in *Gears Of War 2*), the old feelings come flooding back and motivation spikes. Enemies charge under and above you, tenacity winning over brutality every time. Things pick up even further as you head into the sky, first with Banshees, then to a Pelican, before a daring chase into a tunnel in a Broadsword, the ship that was flown briefly in *Halo: Reach*. Each of these levels are magical slices of escapism and thrilling to the end. In fact, the Broadsword level feel so much like the Warthog chase that closed *Halo 1* and *3*, it’s tremendously disappointing to find yourself back fighting the Prometheans on foot, once again having to destroy three of something before you can proceed.

However, the best is saved for last, with the Chief finally trying to secure the key weapon on an asteroid base above the third Halo ring. Of course, the Covenant want it too, leading to a busy set of combat arenas that don’t even try to pretend that they’re not reflections of earlier levels from the series. It’s a final move that, although successful, really brings the faults of the rest of the game into sharp, glaring focus.

Perhaps the most surprising element is how successful 343 Industries is with their telling of the story. Not in the complicated sci-fi premises it throws about (mainly in an exposition flashback that is truly bewildering), or in their inevitable decision to appeal to the *Call Of Duty* crowd with thankfully sparse Quick Time Events, but more in the focus on the Chief and Cortana as real, connected entities who may actually share something approaching love. It’s a very brave move, considering the established fanbase that they’re targeting, but their aims are achieved with surprising sensitivity and subtlety. Cortana, in particular, has been realised beautifully, her exemplarity facial animation revealing the desperation in her lost cause. The final endgame causes a separation that is genuinely moving, although this being sci-fi, you know perfectly well that no-one disappears for ever. I hope not anyway; Cortana is the key to the Chief becoming more expressive, and it would be a crying shame to not see that unfold even more.

So, in the end, you are left with a mixture of elation from the classic levels with the sourness of your experience with the Prometheans. It’s a shame that, in their bid to introduce new elements to the series, 343 Industries just shows how delicate the balance can be. What *Halo 4* is, though, is a tantilising glimpse into what this amazingly talented collection of artists and coders can do to recreate the old magic, and it’s tempting to pin hopes on having even more of the good stuff in the next-gen *Halo 5*. Maybe, then, our own eye-rolling can be reduced to a minimum as we fight with the Chief, always pushing forward, back among the stars.

*Note: This is a review purely of the campaign, but the game itself has a variety of extra one-off missions (Spartan Ops) and, of course, the ever robust multiplayer. However, as I don’t play any kind on online MP, I can’t really comment on it.*

 

Stuck In Love Looks Like a RomCom

Stuck in Love

You know that RomCom where the older man is still in love with but has to learn to appreciate his ex, and the younger generation in the movie are just learning about what love is and what it really means?

Yeah, you’ve probably seen this movie before. The thing about this movie is that it’s the type that can be truly awful but it can also be really good. Hopefully it falls into the latter category.

Everything Wrong With The Dark Knight

The Dark Knight

CinemaSins already [pointed out all the things wrong with Simon’s favourite Christopher Nolan Film](https://awesomefriday.ca/2013/02/awesome-everything-wrong-with-inception/) so it’s only fitting they’d do one of mine.

It’s amazing how many little things you’ll let slide in a well executed film. There are holes you could drive a bus through in The Dark Knight however it was great and The Dark Knight Rises was not so much.

Rapturepalooza Red Band Trailer Looks Terrible

Rapturepalooza Ok this is bad.

There’s no other word for it. Oh, wait, there is: _god awful_. Ok that’s two words, sue me.

The basic set up of this film is that The Rapture has happened, Craig Robinson is the Anti-Christ, and Anna Kendrick is humanity’s best hope. That sounds like it could be amazing, but this trailer seems to indicate that the movie goes for every stupid joke it can and that none of them are funny.

And then Ken Jeong shows up at the end, clearly as God, which means we’ll have to put up with Ken Jeong being Ken Jeong. Which, in case you can’t tell, I’m tired of.

So basically, this movie sounds like it could have been amazing but looks like it’s going to be shite. Maybe it’s just a poorly made trailer though. Maybe.

Watch now and decide for yourself.