Truck? What truck?
Nathan Drake is back for one last time, if the trailer shown today at Sony’s E3 conference is anything to go by. And, if this is really in-game engine footage, then he’s going to go out in style. Have a look!
It’s time again for another episode of the Awesome Friday Podcast! This week we’re talking about Captain America: The Winter Soldier as Simon has finally seen it, The Amazing Spider-Man 2 which I try to convince Simon not to see, The game The Last Of Us which one of us finally finished, The film Drinking Buddies which Simon loved, and casting news about the upcoming Fantastic Four reboot and Star Wars Episode VII
We ramble on for 90+ minutes this episode so pour yourself a cup of tea and get comfy!
The extra power of the PS3 and Xbox 360 generation heralded an important development in gaming: the dreams of matching the cinematic narrative style so prevalent in Hollywood could finally be realised. In hindsight, this strictly linear approach had arguably more failures than successes – for every Call Of Duty 4: Modern Warfare there was a HAZE, every Heavy Rain matched by a Turning Point. It was clear that pure power wasn’t enough – it had to be utilised not only by expert coders, but also by writers and directors who understood the need for deep, compelling characters in an exciting story.
And the absolute peak of this new wave was Naughty Dog’s expertly constructed Uncharted 2.
Eurogamer has published an extensive preview of The Last Of Us, the PS3 swansong by Uncharted makers Naughty Dog. It sounds like it’s got all the spit and polish of the adventure series, with an added element of survival horror, but without any of the linear hand-holding that dogged Drake’s Deception:
Having proven so adept at telling its own stories, The Last of Us feels like a Naughty Dog game that finally allows players to tell their own, offering a space in which there’s a palpable sense of terror and a broad set of possibilities. Late in the play-through, we get to craft one of our own. With one bullet left in the stock of Joel’s shotgun and a single freshly crafted molotov in his backpack, we’re presented with a room with three creepers and a single runner; a grisly puzzle that plays out with grim results. The shotgun shell’s used to kill the runner at the far end of the room, the Molotov used to disperse the two creepers standing side-by-side while the final creeper’s seen off with a flurry of desperate hand-to-hand blows.
After the slightly disappointing aftertaste left by the aforementioned Uncharted 3, this has the potential to be one of the games that defines this generation, coming right before the PS3 becomes superseded. I love a good third-person adventure game, so this has me very, very excited.