*Call Of Duty Online* is a free-to-play China-exclusive version of the mega franchise trailored specifically for its first (official) foray into their new, recently legalised, videogame market. Here’s the trailer – see if you can spot anyone familiar:
Bungie’s *Destiny* is the biggest game of the year so far and [apparently](http://www.eurogamer.net/articles/2014-09-10-activision-destiny-most-successful-new-video-game-franchise-launch-ever) the highest-selling day one digital console release ever, but how does the actual game hold up against the massive expectations?
Well, if you’re a fan of *Halo*’s tight gunplay, then you’ll be in heaven. However, if you’re expecting the kind of intense single-player narrative from Bungie’s days with Master Chief, then it may leave you wanting. But this is one of *Destiny*’s main tricks; wide, open and full of excitement, it invites you to find your own stories.
Hang on, I just need to set my watch by the *Call Of Duty* release schedule. Activision has just released the first full trailer for *CoD Advanced Warfare*, their latest entry in the FPS juggernaut due out as usual in November of this year.
“But how can we make people care about this one?”, scream the marketers.
I distinctly remember the first time I played *Call Of Duty 4: Modern Warfare*. The ghillie suits; the desperate post-snipe escape; the tower ambush; the helicopter crash. It created a pulsing blend; technical and veracious combat mixed with a clutch of characters that dared to be distinct and memorable.
Bungie has finally drawn back the curtain on their first project since they left *Halo* behind them and sold their souls to Activision. *Destiny* seems to be an FPS MMO hybrid – a persistant sandbox galaxy that requires a mandatory internet connection. There won’t be subscription fees and they’ve been quick to pull away from the MMO connection, but the structure of the combat certainly sounds more like this genre than any other:
“Players love MMOs and open world games more for the emergent gameplay than the gameplay crafted by their designers. They remember the things that happened because players got together and did stuff, whether it be some dramatic boss fight at the end of an hour-long raid or the exploration of a cave discovered off the beaten track. Story lead Joe Staten expects Destiny will work in a similar way, with players building their “personal legend”.
It’s all a little vague still, with no gameplay or even screenshots to speak of. However, Bungie has certainly demonstrated in the past that they are able to single-handedly redefine online multiplayer, so they have the benefit of the doubt at this point.
Also, the concept art is *stunning*:
Check it out at Eurogamer’s comprehensive write-up [here](http://www.eurogamer.net/articles/2013-02-17-destiny-bungie-unveils-its-shared-world-shooter).
[The official *Destiny* website](http://www.destinythegame.com/) has released an [introductory video](http://www.youtube.com/watch?feature=player_embedded&v=EwOUi4JDC4o) with a few snippits of gameplay and, more importantly, a sample of the new score by Marty O’Donnell. More excited now.