Tomb Raider! How did that even happen? A burnt out franchise starring a bygone star of a gaming age where breasts (and size thereof) were equal to guns (and size thereof). The next in a long line of adventure games that were quickly paling under the harsh cinematic light of *Uncharted*. The ubiquitous *reboot* of a *beloved icon* that was going to be *darker* and *grittier*. Yaaaaaaawn. Time to roll over and stay down, Lara.
But developer Crystal Dynamics had a twin-prong plan; make Lara real, and tell a *bloody good story*. Continue reading “Great Moments Of The Generation: Tomb Raider’s “I’M COMING FOR ALL OF YOU””
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