There is an annoying tendency for over-explanation at the beginning of games.
Shinji Mikami is a man involved in redefinitions. He created the modern horror genre with Resident Evil. He defined third-person stylish action with Devil May Cry. He followed these by redefining action games with Resident Evil 4 and made the funniest, most hardcore brawler ever in the sublime God Hand.
Then he took a look at one of the staples of Western game design – the third person cover shooter, popularised by Gears Of War – and casually made a game that bests all of them. That game, Vanquish, isn’t just a standout moment of the generation, but is also one of my all-time favourite games. And it’s really down to jawache.
The first time I completed my all-time favourite game, Sega’s astounding Rez, it was on a semi-stolen projector. I mean, stolen is probably too strong a word, but it’s definitely safe to imply that I shouldn’t have had it hooked up in my games room instead of being tucked up safely in a dark recess of my work office.