Oculus Quest 2 is an incredible leap into an untethered VR future, but at what cost?

Oculus Quest 2

It’s hard to properly capture how amazing it is to slip into Oculus Quest 2’s alternative dimension. I’ve owned and play a plethora of VR headsets over the years – from the second iteration of the Oculus Rift years ago at an expo, where the blurry Godzilla-style city smashing game made me sick to my stomach in seconds, through to my own Gear VR, Oculus Go, and PSVR. Each has dangled the promise of VR immersion, but with enough caveats (overheating, low resolution, screen door effect, clunky setups) to stop them from realising the medium’s potential.

So it’s with a mixture of triumph and trepidation that I can tell you, after two days with the newly-released Oculus Quest 2, the dream is finally here. Triumph, because it not only removes those lingering issues but its cable-free, high framerate/resolution experience exceeds even your highest expectations. The store is packed with great games and experiences. Digital delivery is quick and easy.

But trepidation because this is very much a Facebook machine, in ways you maybe hadn’t anticipated, which could very well outweigh its incredible potential.

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The Next Reality: Game Makers Design The Future

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A few years ago – and I wish I could find the link, but you’re going to have to trust me – Cliff Bleszinski¬†(formerly of Epic Games and designer of Gears Of War) said that The Next Big Thing would be usable Virtual Reality headsets. He was emphatic, but is also known to be so, leading to his claim being categorised with so many other wild predictions from ¬†industry professionals.

Except now it doesn’t sound so wild.

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