Aliens Fireteam Elite Review: Old School Thrills With New School Trimmings (PS5)

Alien: Fireteam Elite

Man, I’m a gaming dinosaur. Most of the time I spend with games now is framed with a never-ending, slow shake of the head as I try to comprehend what it even is these days. From open worlds with endless icons pulling me in every direction to entire catalogues of microtransactions that have been carved away to sell for eternal engagement, it’s all a far cry from the titles that got me hooked so many years ago. For me, the shift from PS3/Xbox 360 to PS4/Xbox One was the most noticeable, as suddenly developers could depend on a consumer internet connection, and so games became a service. I feel like the self-contained, more focused AA game is becoming as much of a relic as those that still want them.

Which is why Aliens Fireteam Elite is such a treat. Sure, it has a few modern marketing points ticked – three-player co-op missions (although it’s perfectly playable in single-player with bots) and the dreaded “Seasons” of downloadable content (to go with the laundry list of things you can unlock through normal play) – but, at its heart, it is a game that has a singular focus and it really wants to show you a damn good time.

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Assassin’s Creed Loses Its Charm When The City Is No Longer The Star

A tale of true cities.

It took two hours to see the opening title of Assassin’s Creed Valhalla, and just one more before I knew I was done with it. And that moment of realisation came at the most unlikely of moments – just as I stepped out of my longboat onto the shores of England, not far from where I spent the first eighteen years of my life . It’s not a common thing to have your actual home town in a video game when you’re from the Hampshire green belt, and I’d anticipated a more glowing reaction.

However, as I opened the map and saw the sprawl of space ahead of me, with the towns and icons dotted around the sparse rolling hills, I finally realised why Valhalla – or Odyssey or Origins before it – just had not clicked. And it took the mucky streets of Unity‘s Paris and Syndicate‘s London to bring it all into focus.

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