I’ve been trying to write the first sentence of this review for twelve hours. The best I could come up with was something about how storytelling in video games can often be forgotten in favour of violent set-pieces or the need to polish multiplayer. How I’m sick of the eye-rolling from all quarters when I eulogise about how video games are as valid a medium for a *great story* as books or movies. How important it is to then balance the story with the actual playing mechanics.
I wanted to tell you how disappointed I am with *Remember Me*, the first game from Dontnod, published by Capcom. How the immaculate world of future Neo-Paris that is painted with such detail, and the science fiction story that takes a concept and has the confidence to fully explore its implications, exacerbate the failings in combat design and even basic play testing. I wanted to warn you off, to advise waiting for the bargain bin and leave you with a sense of initial impressiveness leading to final frustration.
The trouble is, I’m just completely split – a day after completion – on how I *feel* about it. Amidst all the combat repetition and flakiness in the final third, there’s *something* about this game that has really resonated.
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