Review: Need for Speed

Need for Speed

When Need For Speed opens next month you may read that one of the selling points is that all of the stunts are practical and not CG. That–to me– seems strange considering it’s an adaptation of the EA driving game series. One would think that fans of the game would have no problem at all with wildly improbable physics and unlikely crash scenarios that might have been less expensive to render in computers than with real cars and stunt drivers but lets give the makers credit: When it comes to cars and driving they deliver.

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