Review: Hansel & Gretel: Witch Hunters

Hansel & Gretel: Witch Hunters

I must admit that when I first started hearing about Hansel & Gretel: Witch Hunters I had some moderately high hopes. You see, there’s a type of movie that I would rather enjoy: the popcorn flick. You know the type; it’s a bit ridiculous, with lots of one-liners and actors having fun. We’re not talking about high art here; we’re talking about fun. Fun at the movies.

We’re talking about the type of movie where you sit down, turn your brain off and enjoy the ride. I was disappointed by a couple of films that promised to be this last year. So, how are we doing with the first big effort this year? Actually, pretty good!

Director Tommy Wirkola’s resume isn’t that long, but he’s best known for the horror comedy Dead Snow, a horror-comedy film released a few years back about a group of kids being terrorized by Nazi zombies. Thinking about that movie now, it feels like a dry run leading up to this. Where that movie faltered mixing up the horror and comedy, this movie has a pretty good mix of action and comedy plus a healthy dose of blood and guts and gore to round things out.

The story is fairly basic. Hansel and Gretel survive the childhood ordeal slightly differently than you remember it from the fairy tale and end up orphan witch hunters who come to a town with a bunch of kids gone missing under mysterious circumstances. Much anachronistic badassery ensues.

There’s not anything here you haven’t seen before, though and at just over 90 minutes long, there isn’t really time for anything you haven’t seen before, either. This movie is short and to the point; what little back story we need is given in a brief prologue and then the beautifully animated credits, and then we jump right into the story.

This is actually one of the film’s major strengths. Previous fairy tale re-imaginings I’ve seen that try to make sure you know they’re serious films end up boring. This movie doesn’t want you to be anything other than entertained, so the plot is kept to a minimum and the action to a maximum, and despite its predictability, it works. When things are revealed, you’re not going to be surprised, but you’ll probably be too busy enjoying a well-staged fight, some well-executed gore, or a zingy one-liner to care.

Speaking of action and gore, there’s a nice blend of practical and digital effects at play, too. Some things are obviously CG, but there’s one big practical effect that I loved. The film is rife with anachronism as well; seemingly set in the early 1800s, but the weapons in Hansel and Gretel’s arsenal appear to be from anywhere from the 1860s to the 1920s, and everyone speaks in a thoroughly modern mode of speech.

I’m sure a lot of these elements are going to wear thin pretty quickly for some. Chalk it up to the film’s short running time that they did not for me.

The film stars do pretty well with what they’re given. Jeremy Renner might be phoning it in, but Jeremy Renner phoning it in is still pretty good. Gemma Arterton plays the whole thing as an over-the-top ass-kicker and gets some great one-liners in, and while Famke Janssen isn’t amazing, her character is such a one-dimensional bad guy that it doesn’t really matter. The bottom line is that it seems like everyone involved is in on the joke, and as such it feels like everyone involved is having a blast making the movie.

Despite being a little repetitive, and a little derivative, Hansel & Gretel: Witch Hunters is a solid B-movie, delivering action and effects and, where it needs to, performances. It’s not high art, but it is a good time at the movies.

Awesome Classics: Wing Commander (1990)

Wing Commander Title

I’m sitting in front of a blank screen. The computer is on, it just doesn’t display much beyond the letter C, a colon, and a blinking cursor. I type my way into a directory, load up a `.exe` file and wait while it performs memory checks before I get to fly off into space to shoot up the aggressors from the Empire of Kilrah.

It’s 1991, I’m 10, and I’m playing **Wing Commander** for what must be the one hundredth time. I don’t just mean I’ve loaded the game up that many times, I mean I’ve played through it that many times. Believe you me this is no easy feat; **Wing Commander** is not a short game.

It is a cool game though. Set in the 2650s **Wing Commander** puts you in the cockpit of a space fighter fighting an ongoing war between humanity and the Empire of Kilrah, a race of large bipedal cat people. You get to fly several different fighters over the course of the game, in several types of missions.

It plays out in full 3D space and was one of the first I remember doing so. Every fighter has it’s own cockpit details and strategies for flying combat. Each of the enemy ships (both fighters and capital classes) had their own distinct set of strengths and weaknesses as well. There’s no difficulty scale either so everyone who plays it gets as close to the same experience as can be given the fluid nature of the story (more on that in the moment). The graphics are sprites, not rasterized, however the game still looks amazing to my eye. The amount of detail they were able to cram in in an age where system resources were so limited is kind of amazing. The sound is all midi tracks, but they do sound great.

Wing Commander Rapier Cockpit

The cockpit (pictured above is the cockpit from the Rapier, the last fighter you fly in the game) is where the action happens. You go out on sorties to carry out various goals but you always get the chance to fight the fur balls. How well you fight them and accomplish mission goals dictates how the war goes in the system you are currently in and after a few missions your carrier, the Tiger’s Claw, jumps to the next system.

Here’s the brilliant bit though: if you win the current system you go one way, if you lose you go another. I have played this game _dog knows how many times_ and I doubt I took the same route through the systems twice until I got really good at it (and even then not so much).

The game has two distinct endings (one where you win the war, one where you lose) and you can take any number of paths to get to either.

This is kind of awesome as it encourages you to accept your failures. Because you can fight your way back to the winning path at almost any point (or start to lose at almost any point) there’s no need to save your game and obsessively play each mission until you win it, just go with the flow and see how you do. You can almost count on not winning every system in fact, because there is one mission which is nearly impossible. I can only remember beating it once, but my ship was so beat up by the end that I couldn’t dock with the Tiger’s Claw, I had to eject and get picked up.

Even if you lose it’s nice to just enjoy the story; and there is a story. Between missions you go to the officers lounge and speak to two pilots sitting in the bar and the bartender. They give you some battle strategy, news on how the war is going, but all in pre scripted conversations between them and your character.

Unless of course they were killed in a previous mission. Now, other pilots don’t die unless they are on your wing, but the knowledge they have is sometimes incredibly useful. You get a new wingman in every system (and you’re usually reassigned to a new squadron/fighter) but if you’re out fragging hairballs and your wingman is killed you have to complete any remaining missions without them and you never get the benefit of their insight at the bar.

Wing Commander Medals

In addition to being transferred from squadron to squadron at the end of the mission set in each system, if you perform well enough you can also get promoted or awarded medals for valour.

The above screenshot was taken near the end of my most recent play through the game, major is the highest rank and I’ve been awarded multiple bronze, silver and gold stars.

I know there is a metric for how they are awarded but I don’t really care. They are kind of nice to receive, but they don’t affect the story. That screenshot could be in the last system to win the game or to lose. You can go the whole game without ever being promoted or awarded a medal and the story still plays out to the win or the loss.

There’s obviously a lot of nostalgia in this title for me, I’ve played it in some form since I was 10 years old. Don’t let my dad hear this, but 1990 was a long time ago and things have come a long way but I _still_ fire up Wing Commander every now and again because I still love playing it. If that doesn’t mean it’s a great game I don’t know what does.

Wing Commander is [still available, packaged with it’s 1992 sequel Wing Commander II: Wrath of the Kilrathi for Mac and Windows](http://www.gog.com/gamecard/wing_commander_1_2 “Wing Commander 1 + 2”) for about 6$ USD as of this writing so don’t take my word for it, fire it up and see for yourself what I’m talking about. You won’t regret it.

Review: Zero Dark Thirty

Zero Dark Thirty

A few years ago, Kathryn Bigelow was developing a movie about the search for Osama bin Laden. To that point, he had eluded all efforts to find him. The film was meant to end at the Battle of Tora Bora where they had thought he was hiding, but ultimately, they failed to find him.

The film was meant to end on an ambiguous note, sort of a “what do we do now?”, but then on May 6th 2011 the world found out that US Special Forces had found and killed him. The film was reworked, but rather than becoming a propaganda film, it became about the work the intelligence community did to find him.

The result is pretty spectacular.

Zero Dark Thirty is a spy film but not what you’d normally expect from a spy film because the main character, Maya, isn’t jumping from rooftop to rooftop or saving the world from a madman or ferreting out a mole; she’s diligently and tirelessly searching for a single man, using all the resources available to her.

As if we needed reminding of the situation, the film starts with a black screen with radio communications playing from 11th September 2001, something I found particularly effective. I’m not American, but I remember exactly where I was and what I was doing when it all went down, as I expect most people do.

The film then plays out the entire ten-year search in its gritty, gruelling and bureaucratic detail, spearheaded by Maya.

To say it’s an effective movie would be the understatement of the year. What they had to do –including torture, groundwork, and long sleepless nights– shows the toll on us all through Maya and Jessica Chastain weathers it like a champ. She’s already won a Golden Globe for the role, and she deserves her Oscar nod more than anyone else I’ve seen so far for the upcoming ceremony. But, make no mistake; the Oscar is hers to lose.

Everything in this film is utterly compelling. When we finally get to the final act of the raid on bin Laden’s compound by Navy Seals, the idea that realistic military tactics and execution thereof aren’t filmable in a meaningful way is shown to be false. In fact, any time anyone says this to you from now on, tell them to watch Zero Dark Thirty.

This film deserves to win all the awards it’s nominated for. It probably won’t win them all, but it should, and in addition to everything above, because it tells us what happened but doesn’t tell us how we should feel about it. The torture and humiliation are on screen, but there’s no heavy-handed speech about how it’s terrible but necessary or how it is destroying the country’s soul or any of that. Just, here it is, feel how you feel.

That, in and of itself, with such a talked about yet delicate subject matter, is a major achievement.

Review: Gangster Squad

Gangster Squad

Ryan Gosling. Sean Penn. Josh Brolin. Emma Stone. Robert Patrick. Anthony Mackie, Giovanni Ribisi, and Michael Pena. Directed by Reuben Fleischer in a post-World War II cops vs. Gangsters story. This is a movie I wanted to see from the moment I heard about it.

Set in Los Angeles and facing off against famed mob boss Mickey Cohen, the players form an elite and off the books squad of cops who at the behest of the Chief of Police (played by Nick Nolte) take the battle against organized crime right to the head honcho. They hit him hard and where it hurts.

Does this sound familiar? Yeah, it sounds a lot like The Untouchables. It’s too bad it’s nowhere near as good as The Untouchables.

Now, that’s not to say that this is a truly terrible movie, just that it’s not very good. The problems are twofold, first there’s the issue of balance.

Half the time, it seems to be a serious cop drama complete with “Are we doing the right thing?” moments, and the rest of the time, it’s trying to be Dick Tracy 2, complete with characters who are either stereotypes or caricatures (more on that in a moment).

Seriously. Sean Penn plays Cohen so over the top that he’s hard to take seriously, and Troy Garity is his main henchman with a scar over his face that damaged his eye, and is credited simply as “One Eyed Assassin”. Meanwhile, Josh Brolin is the tough-as-nails, uncompromising lead detective, and Ryan Gosling is the sardonic, morally grey detective who must decide whether he’s really in the game. The problem here is that the movie never commits to one tone. Is it light and fun, or is it dark and serious? The answer is neither because it seems to try so hard to meet in the middle.

If any of this is starting to sound familiar again, it’s because of the second problem: there’s nothing here you haven’t seen before. There are two deaths on the squad, and usually, I’d consider that a spoiler, but if you can’t tell who it’s going to be after each of their introductory scenes (and what the immediate follow-up is going to be), then you’re probably watching a different movie than I was.

The film has other problems as well. A one liner here and there is good, several one liners during every sequence is silly. The rest of the dialogue is pretty bad, too. Even the lines that sounded cool in the trailer fall flat in the movie itself, and the writers are trying so hard to make every character cool that none of them get any actual development. Everyone ends up just being a pastiche of others you’ve seen before. The Hard Ass, the cowboy, the tech guy, the minorities struggling for acceptance, and the old man police chief.

Worse yet, none of the actors have any chemistry together. Sure, Josh Brolin and Mireille Enos have some, but the home story is a subplot, and Josh Brolin talking to almost anyone else feels forced. Even Ryan Gosling and Emma Stone don’t seem to connect despite having done so in other films.

There’s a lot to like here in the small details, though. The movie looks fantastic, from the sets to the costumes to the hair and makeup. The story isn’t bad, and we all know Reuben Fleischer loves his slow-motion shots. In the end though, the looks are just window dressing, the story is told with little nuance and terrible dialogue and the slow motion (and sped up) stuff just makes the pacing of the big final action sequence fall to pieces.

The scenes that play well are the action scenes (not sped up or slowed down) but almost feel like a different movie.

Gangster Squad was one of my most anticipated films of the year. Maybe because of that context, I am being hard on it, but I don’t think I am. It seems to be a movie made to make a great trailer. There are lots of one-liners to choose from, beautiful people in beautiful clothes on beautiful sets, and lots of action (and it does have a great couple of trailers). The problem is that they didn’t seem to be able to figure out what kind of movie they wanted to make or how they tried to play it, and the result is that the finished product is just a hot mess.

Skyfall – Our Two Reviews

Skyfall

We both saw Skyfall this weekend and felt compelled to write individual reviews. We each have a lot more to say about this film so look for the next episode of the podcast for more in depth (and spoilery) discussion. For now, here are both of our reviews in their entirety.

### Premium Bond: Simon’s Review

You’ve got to feel a little sorry for Timothy Dalton.

1987’s The Living Daylights and 1989’s Licence To Kill saw him take over as iconic agent James Bond, rescuing the series from the latter campy efforts headed by Roger Moore. Dalton’s Bond was clearly a shift back towards the original spy of Fleming’s books, with serious realism creeping in and Dalton’s scowl replacing Moore’s insinuative eyebrow. They made money, for sure, but the latter was especially lambasted for being too serious in tone, too distant from the series’ preference for lightweight gadget fodder. The lengthy legal battle between MGM and Eon effectively killed his planned third outing, and the Bond reigns finally fell into the eager hands of Pierce Brosnan. I remember very clearly watching Dalton’s Bonds and really enjoying how the series’ new tone matched my own growing maturity. For that reason, he’s my favourite Bond. At least, he was – until Skyfall.

The first thing to note is that the story in Skyfall is actually compelling, interesting and twisty instead of being a mere backdrop for invisible cars and Playboy-level nuclear physicists. In a nutshell, a breathless pre-credits train-top chase leads Bond in pursuit of a lunatic villain – a character Javier Bardam savours so much in his portrayal – while using near-death as a catalyst for self-examination. All the main characters have skeletons in their cupboards, some more psychopathic than others. The aging cast is this time used front and centre as a reminder to us all that our bodies don’t always follow the vigor of the mind, and that sadness only turns into bitterness if stretched over decades. The chase unfolds in Istanbul, Macau and good old Blighty, the latter not filmed this beautifully in a long time.

Daniel Craig’s Bond resonated from the off in Casino Royale, finding an audience for his mix of seriousness and broken humanity. Craig lets us in on the journey from one point to the next, until we finally see that the assumed Bond “character” is as much a weapon as his fists or guns. It’s a clever, intelligent portrayal that’s subtle enough to not drift into melancholy. Craig’s casting was initially a hard sell, but it has proven to be a fine decision.

Skyfall sees Bond at his most resourceful and competent. The unfortunate side of both Casino Royale and the far weaker Quantum of Solace was that, as partial reboots, they really wanted to show you how Bond became this remorseless killer, a murderer for money. It took time for the character to settle into its rhythms, not helped by Quantum’s uninteresting story, but Skyfall doesn’t inherit any of these drawbacks. Here, Craig shows us Bond as a true agent, fielding ingenuity against bullets, never giving up even when the odds are stacked against him.

The other cast members are also steller. Judi Dench owns M more than ever, the extremely watchable Ralph Fiennes has great presence and even Ben Whishaw, as a new Q straight out of college, holds his own. The only downside is that the whole “Bond girl” aspect has been extremely downplayed. There’s a nice development involving Naomie Harris, but poor Bérénice Marlohe barely gets any time to shine. Flouting the girls around as Bond’s sexual conquests was certainly old-fashioned, but it did add a certain element to the Bond formula.

What a formula, though, and it’s crystal clear that director Sam Mendes absolutely understands it. From the thrilling car chase through Istanbul, a couple of stunning long takes (for both talking and fighting), through to a precisely staged finale in Scotland, every shot glows with style and confidence. There’s undeniable evidence that his experience with actors has brought out some career bests, especially the way Bardam exquisitely times the speech pattern of his bitter antagonist. Mendes also gives us time to wind down between set pieces. So many films get this wrong and hurtle along without any idea of calm before the storm. The script, too, has just the right mix of flavourful language with enough fan references to keep Bond purists happy for the next year.

It all builds to an amazing cresendo and positions itself as a solid base for the Bond films to come, even staging a final daring mini-reboot in many ways. It all seems so assured, so confident and rewarding; it’s hard to feel anything other than tingling anticipatory excitement when the closing credits gleefully announce JAMES BOND WILL RETURN. Just like it used to be, as it should be.

In Skyfall, we have the best Bond in years and a thrilling continuation of Craig’s interpretation. Actually, it’s not just one of the best Bond movies, it’s one of the best action dramas for a long time, with a main character that shows us how the reality of life should never have to keep us down for long. Timothy Dalton, my second favorite Bond, will be duly satisfied.

### Bonding Experience: Matt’s Review

I am going to get this out of the way right now: Skyfall is a great film. Not just a great bond film, but a great film. It’s full of thrilling chases, great fights, and above all a solid story and superb cast to tell it.

Skyfall starts out like any great Bond film should, with a thrilling chase through a beautiful city using a multitude of vehicles. This, as with latter chases and action sequences are shot beautifully. The pacing is spot on, the camera works is amazing (thank the good sweet lord for the lack of Bourne style shakey cam) and the tension feels real. This is edge of your seat stuff! This leads into the classic Bond opening, and Adele’s “Skyfall” is a gorgeous song.

This opening sets up the basic plot of a list that shouldn’t exist falling into the wrong hands. You’ve seen this in the trailers, James Bond is back and he’s slightly worse for wear. It’s not often that Bond has been portrayed with a weakness but this weakness and vulnerability allows the character to grow in ways that _The World Is Not Enough_ failed to really explore.

Many were unsure of Daniel Craig as Bond when he was first cast. Blond haired and blue eyed he didn’t fit the physical profile, and in both _Casino Royale_ and _Quantum of Solace_ his Bond was a harder man. None of the gaget tomfoolery or the casual feel that none of the previous actors except Timothy Dalton had brought to the part. He had his quips, but most of them were played with a cold and cynical attitude. This certainly wasn’t your father’s James Bond. While I loved those movies, yes even _Quantum of Solace_, I sometimes felt that the films and Craig had gone too far in this direction. I’m happy to report that Skyfall has found the balance between old school casual Bond and new school gritty, real, cynical Bond, and that that is a wonderful thing.

Judi Dench is back as M and she is delightful as the tough as nails head of MI6. If she wasn’t before, She’s certainly my favourite Bond girl now. Her portrayal is skilled and nuanced and the character is more in the forefront as the bad guy, played brillianty by Javier Bardem, is out not just to get Bond but M as well. You’ve seen tidbits of Javier Bardem’s first scene in the trailer and while I don’t want to spoil anything suffice to say that the only thing that I might like better than him as Silva fighting Bond would be Anton Chigurth fighting Bond.

Ralph Fiennes and Ben Whishaw join the cast as a government official and Q respectively. Both are extremely capable actors and more than hold their own. Fiennes is basically always good, and I’m continually impressed with Ben Whishaw’s ability to throw himself into a part.

Where the film might be lacking is Bond girls. You might think the concept outdated or even sexist but it’s still an important part of the now 50 year old formula. That’s not to say that there aren’t Bond girls, just that neither Naomi Harris nor Bérénice Marlohe get as much develpment as they could, Marlohe especially. Harris does have a subplot unto her own, and her young fresh-into-the-but-unsure-if-she’s=ready-for=the-field agent plays well againts Craig’s unsure-if-he’s-still-good-enough-for-the-field Bond.

For those of you who felt that _Casino Royale_ and _Quantum of Solace_ left too much of the Bond formula out, suffice to say or points are back. As with Craig’s Bond finding the balance between old school and new, the film itself works all of these elements with the same even handedness. Q is back yes, but there’s no car that turns into a submarine or scene where Q delivers a gadget that would only really be useful in a specfic situation he couldn’t possibly predict (which Bond inevitably ends up in).

And that;s what makes the film great. Balance. A balance of ideas from the old school of Bond with the new school of Bond storytelling rooted in a world that’s more grounded in reality. Sam Mendes has done a brilliant job bringing this world to the screen and making sure that Craig, Dench and Bardem all play their characters with complexity and layers, never straying too far into anger, sadness or mania as they each deal with their pasts. He also proves himself one of the best action directors currently working today, a slightly strange thought when you consider this is the guy who usually brings us more thoughtful character pieces like _American Beauty_, _Jarhead_ and _Away We Go_. The script is brilliant, providing just enough fan service to put a smile on your face but not so much that it falls into the trap of camp so many other Bond films have.

Skyfall is really the third part of a loose trilogy. It starts witht he cocky new agent in _Casino Royale_ who ends up letting his guard down and getting betrayed, continues with him reeling and recovering from this betrayal and heartbreak in _Quantum of Solace_, and finally coming into his own by the end of _Skyfall_. I won’t spoil the end, but what I will say is that Skyfall brings Bond full circle and provides a solid foundation upon which the franchise can move forward will a fully formed Bond in a fully formed world. As the credits roll the statement “JAMES BOND WILL RETURN” is on screen as it always used to be, and I couldn’t be more excited for when he does.