Great Moments Of The Generation: Almost Getting Fired Because Of Geometry Wars Waves

GWW2How important is employment? From very early on in our childhood, we’re funnelled down the process of refining some skills and repressing others to prepare for our mythical lifetime job. Nothing holds a higher priority than forcing children into shapes that might one day yield the all-important salary, an approach that is seemingly justified by the existence of endless bills as adulthood takes hold.

So, after years of education and hardship and crappy interim jobs selling your soul a chunk at a time in the form of car insurance policies, it must take something pretty special to tempt you into actually risking your hold on a stable, career-based job.

Unfortunately, *Geometry Wars Waves* is *exactly* that kind of special.

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Great Moments Of The Generation: Wii Bowling Takes Over

WiiB

The Nintendo Wii holds an unique honour in my gaming lifetime. It’s the only console I’ve ever sold – *twice* – while its been in the middle of its life. There’s has been no other console that has left me feeling so totally angry and ambivalent about its core mission and design. The lack of HD, the foggy motion controls, the dry spells between Mario and Zelda games filled with tumbleweeds; it was something that I just new I wouldn’t able to connect with. I bought two Wiis and sold them both, head shaking harder the second time for believing that there might have been some redeeming long-term feature I’d missed.

There wasn’t.

However, the Wii may not have had the longevity I required but it did have one thing that was unbeatable. So good, in fact, that it was the prime reason for my purchase each time I threw money at it. Because, as it turned out, there really ain’t  no party like a *Wii Bowling* party.

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Great Moments Of The Generation: Leaving No-one Behind In Left 4 Dead

Left-4-Dead

The first time I heard of *Left 4 Dead* was from a forum member at [Eurogamer](www.eurogamer.net). Because of his involvement in the games industry, he’d managed to snag a preview build of Valve’s new zombie killing game, touted as a pure co-op survival test against screaming hordes and an intelligent adaptive AI. When asked of his opinion, he said that he thought it might be the best online co-op game ever.

I still think he might be right.

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Awesome: A Look at How The Steam Box Will Redefine Consoles

Valve

[T.C. Sottek Writing for The Verge](http://www.theverge.com/2013/2/6/3958162/valve-steam-box-cake):

> Valve is trying to build a game console that you haven’t seen before: something that brings the PC (the big thing sitting on your desk) and the traditional console (the little thing sitting under your TV) together into a single device. A device that will run Valve’s Steam platform: the biggest digital game distribution service on the market, with upwards of 50 million users. (By comparison, Xbox Live has somewhere around 40 million subscribers.) But what does that really mean?

> […]

> Based on what Valve has told us, its Steam box will — like a console — be something small and quiet that you can fit near your television while you kick back on the couch with a wireless controller. Like a PC, it will let you buy and download your games as many times as you want without needing any discs, and choose from a vast library of free game customizations. The Steam Box will also include a few unique twists, like controllers that can passively sense your feelings (biometrics), and wireless technology that can connect the console to several rooms and screens in your house at the same time.

> Valve is shopping for the right ingredients — the features, parts, and partners — to make the Steam Box a reality. But why would a software company like Valve, known for its game-making chops, want to bake its own consoles and controllers? Let’s look back at 2012 to find out.

It’s a long article so be sure to get comfy before you sit down to read, but do sit down to read because it’s a nice rundown of everything that seems to be going on.

I, for one, can’t wait for this thing.

[source: [the verge](http://www.theverge.com/2013/2/6/3958162/valve-steam-box-cake)]

Awesome: Ouya to be Available at Retail in June for 99$ USD

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Good news everyone! Ouya, the Kickstarter backed android powered hackers delight game console, is going to be sold at retail staring this June. So far the list includes Best Buy, Target, GameStop and Amazon. It’ll be 99$ and 49$ for an extra controller. The controller, in case you’re not aware, includes a touchpad in addition to analogue sticks, buttons and d-pad, which is pretty cool (although given the Android OS makes total sense).

Kickstarter backers and preorders will be fulfilled sooner (and preorders open up this week), so if you want to get one early there’s your chance.

There’s a lot to be said about the Ouya. Cheap and easy to mod and develop for, like I said above its a hackers delight. I think my favourite thing from the article is this quote though:

> **WSJ: What’s to stop other developers for using the controllers for other devices, like Apple TV?**

> UHRMAN: We are okay with that. One of the promises of being open is you can use what we build for other things. But you can create accessories and peripherals for our device as well. At the end of the day, it makes our ecosystem richer.

No matter what you think you gotta admit that’s a pretty refreshing outlook after dealing with companies like Microsoft and Sony and Apple.

[source: [the Wall Street journal](http://blogs.wsj.com/digits/2013/02/05/ouya-finds-a-friend-with-amazon/) via [polygon](http://www.polygon.com/2013/2/5/3953788/ouya-to-sell-on-amazon-gamestop-target-and-best-buy-for-99-99-pre)]

Awesome Classics: Wing Commander (1990)

Wing Commander Title

I’m sitting in front of a blank screen. The computer is on, it just doesn’t display much beyond the letter C, a colon, and a blinking cursor. I type my way into a directory, load up a `.exe` file and wait while it performs memory checks before I get to fly off into space to shoot up the aggressors from the Empire of Kilrah.

It’s 1991, I’m 10, and I’m playing **Wing Commander** for what must be the one hundredth time. I don’t just mean I’ve loaded the game up that many times, I mean I’ve played through it that many times. Believe you me this is no easy feat; **Wing Commander** is not a short game.

It is a cool game though. Set in the 2650s **Wing Commander** puts you in the cockpit of a space fighter fighting an ongoing war between humanity and the Empire of Kilrah, a race of large bipedal cat people. You get to fly several different fighters over the course of the game, in several types of missions.

It plays out in full 3D space and was one of the first I remember doing so. Every fighter has it’s own cockpit details and strategies for flying combat. Each of the enemy ships (both fighters and capital classes) had their own distinct set of strengths and weaknesses as well. There’s no difficulty scale either so everyone who plays it gets as close to the same experience as can be given the fluid nature of the story (more on that in the moment). The graphics are sprites, not rasterized, however the game still looks amazing to my eye. The amount of detail they were able to cram in in an age where system resources were so limited is kind of amazing. The sound is all midi tracks, but they do sound great.

Wing Commander Rapier Cockpit

The cockpit (pictured above is the cockpit from the Rapier, the last fighter you fly in the game) is where the action happens. You go out on sorties to carry out various goals but you always get the chance to fight the fur balls. How well you fight them and accomplish mission goals dictates how the war goes in the system you are currently in and after a few missions your carrier, the Tiger’s Claw, jumps to the next system.

Here’s the brilliant bit though: if you win the current system you go one way, if you lose you go another. I have played this game _dog knows how many times_ and I doubt I took the same route through the systems twice until I got really good at it (and even then not so much).

The game has two distinct endings (one where you win the war, one where you lose) and you can take any number of paths to get to either.

This is kind of awesome as it encourages you to accept your failures. Because you can fight your way back to the winning path at almost any point (or start to lose at almost any point) there’s no need to save your game and obsessively play each mission until you win it, just go with the flow and see how you do. You can almost count on not winning every system in fact, because there is one mission which is nearly impossible. I can only remember beating it once, but my ship was so beat up by the end that I couldn’t dock with the Tiger’s Claw, I had to eject and get picked up.

Even if you lose it’s nice to just enjoy the story; and there is a story. Between missions you go to the officers lounge and speak to two pilots sitting in the bar and the bartender. They give you some battle strategy, news on how the war is going, but all in pre scripted conversations between them and your character.

Unless of course they were killed in a previous mission. Now, other pilots don’t die unless they are on your wing, but the knowledge they have is sometimes incredibly useful. You get a new wingman in every system (and you’re usually reassigned to a new squadron/fighter) but if you’re out fragging hairballs and your wingman is killed you have to complete any remaining missions without them and you never get the benefit of their insight at the bar.

Wing Commander Medals

In addition to being transferred from squadron to squadron at the end of the mission set in each system, if you perform well enough you can also get promoted or awarded medals for valour.

The above screenshot was taken near the end of my most recent play through the game, major is the highest rank and I’ve been awarded multiple bronze, silver and gold stars.

I know there is a metric for how they are awarded but I don’t really care. They are kind of nice to receive, but they don’t affect the story. That screenshot could be in the last system to win the game or to lose. You can go the whole game without ever being promoted or awarded a medal and the story still plays out to the win or the loss.

There’s obviously a lot of nostalgia in this title for me, I’ve played it in some form since I was 10 years old. Don’t let my dad hear this, but 1990 was a long time ago and things have come a long way but I _still_ fire up Wing Commander every now and again because I still love playing it. If that doesn’t mean it’s a great game I don’t know what does.

Wing Commander is [still available, packaged with it’s 1992 sequel Wing Commander II: Wrath of the Kilrathi for Mac and Windows](http://www.gog.com/gamecard/wing_commander_1_2 “Wing Commander 1 + 2”) for about 6$ USD as of this writing so don’t take my word for it, fire it up and see for yourself what I’m talking about. You won’t regret it.