It’s a wonderful time. Finally, after years of neglect and half-assed mobile entries, the space game is back. *EVE Online*’s held the ground for a few years, but its systems and politics are incomprehensible to all but the most devout of players. These emerging titles, together with seemingly mandatory support for the Oculus Rift VR headset, hold the promise that’s been burning in the hearts of everyone who’s been raised on a diet of *Star Wars* and *Battlestar Galactica*: to sit in the cockpit and twirl through the stars in the hot bloom of a thousand enemy lasers.
Hot *damn*. Ever since I read an article about specialist [Lego spaceships](http://kotaku.com/5901269/my-favourite-spaceships-in-the-world-arent-in-games-or-movies-but-lego/gallery/1) on Kotaku, I’ve been increasingly drawn to fantastic spacecraft art. And now, also on Kotaku, is a [collection of ship designs by Kemp Remillard]( http://kotaku.com/5981685/badass-90s-starfighter-design-lives-on) for the upcoming *Star Citizen* – and they’re all fantastic. A few of the cutaways are already calling for the print-and-frame treatment:
*Star Citizen* is the latest game by Chris Roberts, designer of Wing Commander, a game that Matt [rather likes](https://awesomefriday.ca/2013/01/awesome-classics-wing-commander-1990/). Hopefully the game will be as spectacular as the ships and the space trading simulation genre will get a much-needed shot in the arm.