Maybe you [read my review](https://awesomefriday.ca/2014/09/destiny-bang-zoom-eventually-to-the-moon/). Maybe you took the message – that it’s all about the finely-tuned shooting and the loot rather than story progression – and bought a copy to experience it yourself. Maybe you’re enjoying it as much as I was. It was going so well up to a point, but following a few moments of realisation, it’s sat dormant in my hard drive for a week.
Bungie’s *Destiny* is the biggest game of the year so far and [apparently](http://www.eurogamer.net/articles/2014-09-10-activision-destiny-most-successful-new-video-game-franchise-launch-ever) the highest-selling day one digital console release ever, but how does the actual game hold up against the massive expectations?
Well, if you’re a fan of *Halo*’s tight gunplay, then you’ll be in heaven. However, if you’re expecting the kind of intense single-player narrative from Bungie’s days with Master Chief, then it may leave you wanting. But this is one of *Destiny*’s main tricks; wide, open and full of excitement, it invites you to find your own stories.
This week has seen the big names in gaming gather in Germany for the annual Gamescom conference. Though not as likely to contain the kind of news bombshells that are a basis of E3, it’s still a good opportunity for the mayor players to add detail to their upcoming rosters, and even throw in a few surprises. Also, once again Nintendo opted to not hold a conference but instead had their most recent games running in a booth to try and maintain the WiiU momentum.
Bungie has finally drawn back the curtain on their first project since they left *Halo* behind them and sold their souls to Activision. *Destiny* seems to be an FPS MMO hybrid – a persistant sandbox galaxy that requires a mandatory internet connection. There won’t be subscription fees and they’ve been quick to pull away from the MMO connection, but the structure of the combat certainly sounds more like this genre than any other:
“Players love MMOs and open world games more for the emergent gameplay than the gameplay crafted by their designers. They remember the things that happened because players got together and did stuff, whether it be some dramatic boss fight at the end of an hour-long raid or the exploration of a cave discovered off the beaten track. Story lead Joe Staten expects Destiny will work in a similar way, with players building their “personal legend”.
It’s all a little vague still, with no gameplay or even screenshots to speak of. However, Bungie has certainly demonstrated in the past that they are able to single-handedly redefine online multiplayer, so they have the benefit of the doubt at this point.
Also, the concept art is *stunning*:
Check it out at Eurogamer’s comprehensive write-up [here](http://www.eurogamer.net/articles/2013-02-17-destiny-bungie-unveils-its-shared-world-shooter).
[The official *Destiny* website](http://www.destinythegame.com/) has released an [introductory video](http://www.youtube.com/watch?feature=player_embedded&v=EwOUi4JDC4o) with a few snippits of gameplay and, more importantly, a sample of the new score by Marty O’Donnell. More excited now.
We’ve been hearing tidbits about Destiny for a long time. It’s the first thing that Bungie has done since spinning off and leaving Halo is others hands and needless to say I –and every other gamer on the planet– am pretty excited to see what they’ve come up with.
They’ve kept a pretty tight lid on things, but they’ve [announced via facebook](https://www.facebook.com/photo.php?fbid=398946153534028&set=a.398946146867362.88374.356414807787163&type=1) that we’ll start getting info this coming Sunday, 17th of February.
You can pretty much pick your poison for finding out, Bungie has set up Destiny [Facebook](http://www.facebook.com/Bungie), [Twitter](https://twitter.com/Bungie), [Google+](https://plus.google.com/+bungie), [YouTube](http://www.youtube.com/user/Bungie) as well as a [new section on their forums](http://www.bungie.net/en-US/View/community/Forum/Topics?tg=%23destiny0).
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