*Focus On Design is a spotlight on the mechanics and structure of a chosen game and as such is filled with spoilers.*
There’s always been a problem when writing reviews: by their very nature, they’re unable to be objective. Every single human being on the planet perceives things differently, yet some choose to write this perception as if it were fact. This then bleeds outwards into review culture: scan for bulletpoints, scroll to the score, and allow our own personal opinion to be instantly coloured by that of another. Reviewers balance expectation against result, gorging on the game to complete it within the review window, and often a marketing agenda will shape these initial expectations in order to compete with a rival publisher’s title. This can create a tidal wave of negativity for any game that falls into such a trap.