As 2019 gradually fades into obscurity, it’s time for my yearly tradition of somehow ranking subjective experiences. This year is easier for me, though, as my free time has virtually disappeared (as you can probably tell from my complete lack of writing). As a result, I’m no longer diving deep into complicated experiences until they yield their goods. My metric is simple – is this fun? Does it inspire me? Does it make me feel? And if the answer is no – from a really early point – then it gets pushed aside.
Movies are easier to get through thanks to a much shorter time commitment than a game, so instead, they just get thrown in the outbox. My list of games, though, is more an example of the need for good design throughout – and how a jump in style can put me off forever. So let’s take a look!