Aliens Fireteam Elite Review: Old School Thrills With New School Trimmings (PS5)

Alien: Fireteam Elite

Man, I’m a gaming dinosaur. Most of the time I spend with games now is framed with a never-ending, slow shake of the head as I try to comprehend what it even is these days. From open worlds with endless icons pulling me in every direction to entire catalogues of microtransactions that have been carved away to sell for eternal engagement, it’s all a far cry from the titles that got me hooked so many years ago. For me, the shift from PS3/Xbox 360 to PS4/Xbox One was the most noticeable, as suddenly developers could depend on a consumer internet connection, and so games became a service. I feel like the self-contained, more focused AA game is becoming as much of a relic as those that still want them.

Which is why Aliens Fireteam Elite is such a treat. Sure, it has a few modern marketing points ticked – three-player co-op missions (although it’s perfectly playable in single-player with bots) and the dreaded “Seasons” of downloadable content (to go with the laundry list of things you can unlock through normal play) – but, at its heart, it is a game that has a singular focus and it really wants to show you a damn good time.

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