*Spelunky* has a lot to answer for. Ever since it single-handedly championed procedurally-generated levels back in its enhanced 2012 version, many other games have been lining up to try and emulate its perfect blend of slow progression and brutal punishments. 17-Bit’s *Galak-Z* is the latest to follow this trend, openly shifting from its initial open-world design in favour of a chaotic and frustration-filled set of tough challenges. And it so nearly gets it right.
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