Capcom

Review: Remember Me (PS3, Xbox 360, PC)

Posted by Simon on June 21, 2013
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Remember Me 1

I’ve been trying to write the first sentence of this review for twelve hours. The best I could come up with was something about how storytelling in video games can often be forgotten in favour of violent set-pieces or the need to polish multiplayer. How I’m sick of the eye-rolling from all quarters when I eulogise about how video games are as valid a medium for a great story as books or movies. How important it is to then balance the story with the actual playing mechanics.

I wanted to tell you how disappointed I am with Remember Me, the first game from Dontnod, published by Capcom. How the immaculate world of future Neo-Paris that is painted with such detail, and the science fiction story that takes a concept and has the confidence to fully explore its implications, exacerbate the failings in combat design and even basic play testing. I wanted to warn you off, to advise waiting for the bargain bin and leave you with a sense of initial impressiveness leading to final frustration.

The trouble is, I’m just completely split – a day after completion – on how I feel about it. Amidst all the combat repetition and flakiness in the final third, there’s something about this game that has really resonated.

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Remember Me: From Beginning To End

Posted by Simon on June 12, 2013
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What do you do with your only day to yourself for the next eight weeks? Read? Create? Play.

Capcom’s Remember Me has intrigued me since I last heard about it last year, and a copy seemed to arrive in my collection just in time, so today I’ll be playing the¬†entirety¬†of the game and constantly writing about my experience.

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