The Top Movies And Games of 2015, According to Simon

 

MMBestOf

Happy New Year! As you may have noticed, we had a quiet second half of the year here at Awesome Friday, but that’s not to say we weren’t busy. It’s the opposite, actually; between work, and kids, and writing an entire bloody book in November, I’ve barely had time to indulge in my twin pleasures of games and movies, let alone write about them. Looking back over the year, there are a number of titles that I wish I’d had the chance to watch and play, but I also discovered I engaged with enough entertainment to put together a list.

So, here is it: my Best Of 2015.

Continue reading “The Top Movies And Games of 2015, According to Simon”

All Hail PS4’s Sleep Mode

PS4

And praise be to the Suspend/Resume function.

Childbirth is a miracle. I’ve seen a tiny human being come out of another human being twice – the first emerging like a stone skimming over water, the second grumpily being pulled out after refusing to budge, both heralded by the battlecry of a woman adding a +1 to the world with thunderous determination  – and it’s really something. And by really something I mean completely changing your view of yourself and the Universe, but it’s a more relatable summary.

Having kids reframes your world in the best, most exhausting ways possible, but one of the biggest hits comes to gaming time. The nightly hours playing TimeSplitters are a memory so ancient they might as well be from another dimension. Even finishing a game becomes a novelty, and up until recently there was no solution to the frequent sudden instances where the game has to go off now. Thankfully, Sony has solved this with a firmware addition that should be renamed Every Dad’s Best Friend – the glory and brilliance of PS4’s Sleep and Suspend mode.

Continue reading “All Hail PS4’s Sleep Mode”

Review: Galak-Z (PS4)

*Spelunky* has a lot to answer for. Ever since it single-handedly championed procedurally-generated levels back in its enhanced 2012 version, many other games have been lining up to try and emulate its perfect blend of slow progression and brutal punishments. 17-Bit’s *Galak-Z* is the latest to follow this trend, openly shifting from its initial open-world design in favour of a chaotic and frustration-filled set of tough challenges. And it so nearly gets it right.

Continue reading “Review: Galak-Z (PS4)”